AK-74 Plum [1.1]


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I started my page on boosty
So, if you have a desire, then you can support me financially here:

https://boosty.to/VLODKOS

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Model by Battlestate Games
Converted to GTA IV by retarded_chicken
Adaptation for cutscenes by Lenol03
Base icon by RollY, redone by retarded_chicken


Features:
- Supports all functions of the game
- Model for cutscenes
- Model for props
- Custom icon
- Realistic range, bullet force and fire rates


Changelog:
- Improved reflections


Install:


Use OpenIV to edit game archives
Replace default models with provided files
Defragment each game archive you've edited (Press the keyboard shortcut Shift+Ctrl+R)

To replace the main model go to 	\pc\models\cdimages\weapons.img\ 
To replace the cutscene model go to	\pc\anim\cutsprops.img\
To replace the prop model go to 	\pc\data\maps\props\residential\details.img\

The next step is optional

Open WeaponInfo.xml which you can find in \common\Grand Theft Auto IV\GTAIV\common\data
and replace the whole AK47 block. (Use notepad++ to simplify) You need to find the line, which looks like this
<weapon type="AK47">
This is your starting point, then you need to find the line
</weapon>
This is end of the block. It will be 30-40 lines lower. Select the whole block and replace it with this settings

	<weapon type="AK47">
		<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="175.0" weaponrange="225.0" clipsize="30" ammomax="600" timebetweenshots="99">
			<damage base="45" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="5.0"/>
			<reload time="2000" fasttime="1100" crouchtime="2000"/>

			<aiming accuracy="0.5">
				<offset x="0.16" y="1.0" z="0.55"/>
				<crouchedoffset x="0.1" y="1.0" z="0.12"/>
				<reticule standing="0.6" ducked="0.5" scale="0.3"/>
			</aiming>

			<pickup regentime="480000" ammoonstreet="30"/>

			<controller>
				<rumble duration="90" intensity="0.1"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>2HANDED</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>ARMOUR_PENETRATING</flag>
			</flags>
		</data>

		<assets model="w_ak47">
			<anim group="gun@ak47">
				<rates firerate="1.77" blindfirerate="1.77"/>
			</anim>
			<effects>
				<muzzle fx="muz_machine"/>
				<shell fx="weap_ejected_rifle"/>
			</effects>
		</assets>
	</weapon>



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Now you're good to go!

Check my modpack on Flickr:
https://flic.kr/s/aHsmJKtzmD




January, 2023 (release)
April, 2023 (v1.1)