Mossberg 590A1 [1.1]


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I started my page on boosty
So, if you have a desire, then you can support me financially here:

https://boosty.to/VLODKOS

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Model by Battlestate Games
Converted to GTA IV by retarded_chicken
Adaptation for cutscenes by Lenol03
Base icon by RollY, redone by retarded_chicken


Features:
- Supports all functions of the game
- Model for cutscenes
- Model for props
- Custom icon
- Realistic range, bullet force and fire rates


Changelog:
- Improved reflections


Install:


Use OpenIV to edit game archives
Replace default models with provided files
Defragment each game archive you've edited (Press the keyboard shortcut Shift+Ctrl+R)

To replace the main model 		(w_shotgun.wdr / w_shotgun.wtd) go to 	\pc\models\cdimages\weapons.img\ 
To replace the cutscene model 	(csshotgun.wdr) 				go to	\pc\anim\cutsprops.img\
To replace the prop model 		(cj_prop_shotgun.wdr) 			go to	\pc\data\maps\props\residential\details.img\

The next step is optional

Open WeaponInfo.xml which you can find in \common\Grand Theft Auto IV\GTAIV\common\data
and replace the whole SHOTGUN block. (Use notepad++ to simplify) You need to find the line, which looks like this
<weapon type="SHOTGUN">
This is your starting point, then you need to find the line
</weapon>
This is end of the block. It will be 30-40 lines lower. Select the whole block and replace it with this settings

<weapon type="SHOTGUN">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="45.0" weaponrange="55.0" clipsize="8" ammomax="64" timebetweenshots="333">
			<damage base="27" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="15.0"/>
			<reload time="2933" fasttime="2933" crouchtime="2933"/>

			<aiming accuracy="0.05">
				<offset x="0.16" y="1.0" z="0.44"/>
				<crouchedoffset x="0.16" y="1.0" z="0.0"/>
				<reticule standing="1.0" ducked="1.0" scale="0.0"/>
			</aiming>

			<pickup regentime="480000" ammoonstreet="8"/>

			<controller>
				<rumble duration="200" intensity="1.0"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>2HANDED</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
			</flags>
		</data>

		<assets model="w_shotgun">
			<anim group="gun@shotgun">
				<rates firerate="1.2" blindfirerate="1.2"/>
			</anim>
			<effects>
				<muzzle fx="muz_shotgun"/>
				<shell fx="weap_ejected_shotgun"/>
			</effects>
		</assets>
	</weapon>
	


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Now you're good to go!

Check my modpack on Flickr:
https://flic.kr/s/aHsmJKtzmD




January, 2023 (release)
April, 2023 (v1.1)