[Author]
Author = VLADIMPALER72
[Description]
Description = YOU HAVE SEVERAL WAYPOINTS AND OBJECTIVES. YOU ALSO HAVE A KILL ORDER. HAPPY HUNTING SOLDIER.
[Objectives]
Objectivescount = 25

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 4863.939
Objectives[0]positionY = -4935.598
Objectives[0]positionZ = 1.7643
Objectives[0]Heading = 240
Objectives[0]model = VMERC
Objectives[0]variation = DEFAULT
Objectives[0]SetWeather = Raining
Objectives[0]SetTime = 19
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]COMPONENT_FACE_TEXTURE = 1
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 2
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 8
Objectives[0]Weapon0 = StunGun
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SpecialCarbine
Objectives[0]Weapon3 = HeavySniperMk2
Objectives[0]Weapon4 = StickyBomb
Objectives[0]Weapon5 = PumpShotgunMk2
Objectives[0]Weapon6 = RevolverMk2
Objectives[0]Weapon7 = Grenade
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 4875.854
Objectives[0]mission_Actors[0]positionY = -4488.662
Objectives[0]mission_Actors[0]positionZ = 26.93418
Objectives[0]mission_Actors[0]Heading = 74.99998
Objectives[0]mission_Actors[0]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 75
Objectives[0]mission_Actors[0]Hearing_Range = 35
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = HeavySniperMk2
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 4558.743
Objectives[0]mission_Actors[1]positionY = -4479.285
Objectives[0]mission_Actors[1]positionZ = 2.865357
Objectives[0]mission_Actors[1]Heading = 99.9902
Objectives[0]mission_Actors[1]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 45
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 0
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 4447.82
Objectives[0]mission_Actors[2]positionY = -4478.323
Objectives[0]mission_Actors[2]positionZ = 4.31616
Objectives[0]mission_Actors[2]Heading = 195
Objectives[0]mission_Actors[2]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MilitaryRifle
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 4511.879
Objectives[0]mission_Actors[3]positionY = -4524.859
Objectives[0]mission_Actors[3]positionZ = 4.158102
Objectives[0]mission_Actors[3]Heading = 240.0001
Objectives[0]mission_Actors[3]String_Name = s_m_y_blackops_03
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 2.5
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Pistol50
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 4512.814
Objectives[0]mission_Actors[4]positionY = -4524.571
Objectives[0]mission_Actors[4]positionZ = 4.200191
Objectives[0]mission_Actors[4]Heading = 175
Objectives[0]mission_Actors[4]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = DoubleActionRevolver
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 4512.602
Objectives[0]mission_Actors[5]positionY = -4525.736
Objectives[0]mission_Actors[5]positionZ = 4.203534
Objectives[0]mission_Actors[5]Heading = 20.00162
Objectives[0]mission_Actors[5]String_Name = s_m_m_bouncer_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 4421.144
Objectives[0]mission_Actors[6]positionY = -4519.461
Objectives[0]mission_Actors[6]positionZ = 4.184325
Objectives[0]mission_Actors[6]Heading = 145
Objectives[0]mission_Actors[6]String_Name = s_m_y_armymech_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 4420.547
Objectives[0]mission_Actors[7]positionY = -4520.199
Objectives[0]mission_Actors[7]positionZ = 4.184331
Objectives[0]mission_Actors[7]Heading = 310.0001
Objectives[0]mission_Actors[7]String_Name = s_m_y_armymech_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 4421.739
Objectives[0]mission_Actors[8]positionY = -4520.287
Objectives[0]mission_Actors[8]positionZ = 4.184337
Objectives[0]mission_Actors[8]Heading = 60.00013
Objectives[0]mission_Actors[8]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 4420.399
Objectives[0]mission_Actors[9]positionY = -4518.026
Objectives[0]mission_Actors[9]positionZ = 4.184307
Objectives[0]mission_Actors[9]Heading = 85.00005
Objectives[0]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 4416.699
Objectives[0]mission_Actors[10]positionY = -4522.478
Objectives[0]mission_Actors[10]positionZ = 4.18434
Objectives[0]mission_Actors[10]Heading = 80.0001
Objectives[0]mission_Actors[10]String_Name = s_m_y_marine_02
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Unarmed
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 4416.199
Objectives[0]mission_Actors[11]positionY = -4523.301
Objectives[0]mission_Actors[11]positionZ = 4.184346
Objectives[0]mission_Actors[11]Heading = 320.0001
Objectives[0]mission_Actors[11]String_Name = s_m_y_marine_02
Objectives[0]mission_Actors[11]Relationship_Group = Neutral
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = Unarmed
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 4416.594
Objectives[0]mission_Actors[12]positionY = -4513.218
Objectives[0]mission_Actors[12]positionZ = 4.190234
Objectives[0]mission_Actors[12]Heading = 190.0001
Objectives[0]mission_Actors[12]String_Name = s_m_y_marine_02
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 4417.192
Objectives[0]mission_Actors[13]positionY = -4514.083
Objectives[0]mission_Actors[13]positionZ = 4.188187
Objectives[0]mission_Actors[13]Heading = 30.00006
Objectives[0]mission_Actors[13]String_Name = s_m_y_marine_02
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 14
Objectives[0]mission_Vehicles[0]positionX = 4558.743
Objectives[0]mission_Vehicles[0]positionY = -4479.285
Objectives[0]mission_Vehicles[0]positionZ = 2.865357
Objectives[0]mission_Vehicles[0]Heading = 99.9902
Objectives[0]mission_Vehicles[0]Name = Half-track
Objectives[0]mission_Vehicles[0]Model = halftrack
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 4433.368
Objectives[0]mission_Vehicles[1]positionY = -4511.993
Objectives[0]mission_Vehicles[1]positionZ = 5.022414
Objectives[0]mission_Vehicles[1]Heading = 290.5276
Objectives[0]mission_Vehicles[1]Name = RM-10 Bombushka
Objectives[0]mission_Vehicles[1]Model = bombushka
Objectives[0]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 4487.731
Objectives[0]mission_Vehicles[2]positionY = -4455.551
Objectives[0]mission_Vehicles[2]positionZ = 4.813792
Objectives[0]mission_Vehicles[2]Heading = 15.51606
Objectives[0]mission_Vehicles[2]Name = Luxor
Objectives[0]mission_Vehicles[2]Model = luxor
Objectives[0]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = True
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 4438.269
Objectives[0]mission_Vehicles[3]positionY = -4458.105
Objectives[0]mission_Vehicles[3]positionZ = 4.365223
Objectives[0]mission_Vehicles[3]Heading = 15.15047
Objectives[0]mission_Vehicles[3]Name = LF-22 Starling
Objectives[0]mission_Vehicles[3]Model = starling
Objectives[0]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = True
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]mission_Vehicles[4]positionX = 4509.628
Objectives[0]mission_Vehicles[4]positionY = -4519.635
Objectives[0]mission_Vehicles[4]positionZ = 3.878123
Objectives[0]mission_Vehicles[4]Heading = 219.8632
Objectives[0]mission_Vehicles[4]Name = Caracara 4x4
Objectives[0]mission_Vehicles[4]Model = caracara2
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBlazeRed
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = True
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 4515.23
Objectives[0]mission_Vehicles[5]positionY = -4522.674
Objectives[0]mission_Vehicles[5]positionZ = 4.020008
Objectives[0]mission_Vehicles[5]Heading = 184.9489
Objectives[0]mission_Vehicles[5]Name = Brawler
Objectives[0]mission_Vehicles[5]Model = brawler
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilOffWhite
Objectives[0]mission_Vehicles[5]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = True
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 0.6272503
Objectives[0]mission_Vehicles[6]positionY = 3599.607
Objectives[0]mission_Vehicles[6]positionZ = -25.26251
Objectives[0]mission_Vehicles[6]Heading = 0.0001058156
Objectives[0]mission_Vehicles[6]Name = Trailer
Objectives[0]mission_Vehicles[6]Model = trflat
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[6]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = True
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 4407.819
Objectives[0]mission_Vehicles[7]positionY = -4522.713
Objectives[0]mission_Vehicles[7]positionZ = 4.252142
Objectives[0]mission_Vehicles[7]Heading = 170.001
Objectives[0]mission_Vehicles[7]Name = Phantom Custom
Objectives[0]mission_Vehicles[7]Model = phantom3
Objectives[0]mission_Vehicles[7]PrimaryColor = UtilMediumBrown
Objectives[0]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = True
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 4409.13
Objectives[0]mission_Vehicles[8]positionY = -4515.032
Objectives[0]mission_Vehicles[8]positionZ = 4.461518
Objectives[0]mission_Vehicles[8]Heading = 170.5105
Objectives[0]mission_Vehicles[8]Name = Trailer
Objectives[0]mission_Vehicles[8]Model = trflat
Objectives[0]mission_Vehicles[8]PrimaryColor = UtilMediumBrown
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = True
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 4418.76
Objectives[0]mission_Vehicles[9]positionY = -4512.413
Objectives[0]mission_Vehicles[9]positionZ = 3.65354
Objectives[0]mission_Vehicles[9]Heading = 184.9871
Objectives[0]mission_Vehicles[9]Name = Forklift
Objectives[0]mission_Vehicles[9]Model = forklift
Objectives[0]mission_Vehicles[9]PrimaryColor = UtilGreen
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = True
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 4415.002
Objectives[0]mission_Vehicles[10]positionY = -4522.207
Objectives[0]mission_Vehicles[10]positionZ = 3.648082
Objectives[0]mission_Vehicles[10]Heading = 324.9993
Objectives[0]mission_Vehicles[10]Name = Forklift
Objectives[0]mission_Vehicles[10]Model = forklift
Objectives[0]mission_Vehicles[10]PrimaryColor = UtilGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = True
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 4422.451
Objectives[0]mission_Vehicles[11]positionY = -4522.94
Objectives[0]mission_Vehicles[11]positionZ = 3.691862
Objectives[0]mission_Vehicles[11]Heading = 119.9855
Objectives[0]mission_Vehicles[11]Name = Crusader
Objectives[0]mission_Vehicles[11]Model = crusader
Objectives[0]mission_Vehicles[11]PrimaryColor = UtilGreen
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = True
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 4885.456
Objectives[0]mission_Vehicles[12]positionY = -4493.033
Objectives[0]mission_Vehicles[12]positionZ = 9.492189
Objectives[0]mission_Vehicles[12]Heading = 319.9747
Objectives[0]mission_Vehicles[12]Name = Crusader
Objectives[0]mission_Vehicles[12]Model = crusader
Objectives[0]mission_Vehicles[12]PrimaryColor = UtilGreen
Objectives[0]mission_Vehicles[12]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = True
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 4863.892
Objectives[0]mission_Vehicles[13]positionY = -4937.262
Objectives[0]mission_Vehicles[13]positionZ = -0.08577815
Objectives[0]mission_Vehicles[13]Heading = 250.1971
Objectives[0]mission_Vehicles[13]Name = Seashark
Objectives[0]mission_Vehicles[13]Model = seashark
Objectives[0]mission_Vehicles[13]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = True
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 11
Objectives[0]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 4419.616
Objectives[0]mission_Props[0]positionY = -4516.076
Objectives[0]mission_Props[0]positionZ = 3.184135
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 4418.962
Objectives[0]mission_Props[1]positionY = -4519.052
Objectives[0]mission_Props[1]positionZ = 3.184165
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 42.5
Objectives[0]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 4417.367
Objectives[0]mission_Props[2]positionY = -4516.725
Objectives[0]mission_Props[2]positionZ = 3.184133
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -50
Objectives[0]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 4414.857
Objectives[0]mission_Props[3]positionY = -4518.82
Objectives[0]mission_Props[3]positionZ = 3.184146
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 30
Objectives[0]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 4412.675
Objectives[0]mission_Props[4]positionY = -4515.769
Objectives[0]mission_Props[4]positionZ = 3.187869
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 30
Objectives[0]mission_Props[5]Model = prop_crate_07a
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 4505.84
Objectives[0]mission_Props[5]positionY = -4553.817
Objectives[0]mission_Props[5]positionZ = 3.171926
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 30
Objectives[0]mission_Props[6]Model = prop_crate_07a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 4504.805
Objectives[0]mission_Props[6]positionY = -4554.232
Objectives[0]mission_Props[6]positionZ = 3.171926
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 30
Objectives[0]mission_Props[7]Model = prop_crate_07a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 4505.447
Objectives[0]mission_Props[7]positionY = -4551.997
Objectives[0]mission_Props[7]positionZ = 3.171926
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 0
Objectives[0]mission_Props[8]Model = prop_crate_07a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 4504.48
Objectives[0]mission_Props[8]positionY = -4552.589
Objectives[0]mission_Props[8]positionZ = 3.171926
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 47.5
Objectives[0]mission_Props[8]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[8]ObjectiveNumber[0] = 7
Objectives[0]mission_Props[9]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 4502.942
Objectives[0]mission_Props[9]positionY = -4554.31
Objectives[0]mission_Props[9]positionZ = 3.171748
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 47.5
Objectives[0]mission_Props[9]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[9]ObjectiveNumber[0] = 7
Objectives[0]mission_Props[10]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 4502.007
Objectives[0]mission_Props[10]positionY = -4552.75
Objectives[0]mission_Props[10]positionZ = 3.166771
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 22.5
Objectives[0]mission_Props[10]Needed_For_Prop_Objective_Count = 1
Objectives[0]mission_Props[10]ObjectiveNumber[0] = 7
Objectives[0]mission_Pickup_Props_Count = 16
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_HEALTH_SNACK
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 5009.284
Objectives[0]mission_Pickup_Props[0]positionY = -5757.438
Objectives[0]mission_Pickup_Props[0]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 55
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_HEALTH_SNACK
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 5009.134
Objectives[0]mission_Pickup_Props[1]positionY = -5757.314
Objectives[0]mission_Pickup_Props[1]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 55
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = 5008.689
Objectives[0]mission_Pickup_Props[2]positionY = -5757.479
Objectives[0]mission_Pickup_Props[2]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -35
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = 5009.21
Objectives[0]mission_Pickup_Props[3]positionY = -5757.795
Objectives[0]mission_Pickup_Props[3]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -35
Objectives[0]mission_Pickup_Props[4]Model = p_blueprints_01_s
Objectives[0]mission_Pickup_Props[4]Value = 99999
Objectives[0]mission_Pickup_Props[4]positionX = 5008.047
Objectives[0]mission_Pickup_Props[4]positionY = -5756.783
Objectives[0]mission_Pickup_Props[4]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 170
Objectives[0]mission_Pickup_Props[5]Model = p_blueprints_01_s
Objectives[0]mission_Pickup_Props[5]Value = 99999
Objectives[0]mission_Pickup_Props[5]positionX = 5007.898
Objectives[0]mission_Pickup_Props[5]positionY = -5756.826
Objectives[0]mission_Pickup_Props[5]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 170
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 99999
Objectives[0]mission_Pickup_Props[6]positionX = 4415.218
Objectives[0]mission_Pickup_Props[6]positionY = -4514.606
Objectives[0]mission_Pickup_Props[6]positionZ = 3.688542
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 99.99998
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[0]mission_Pickup_Props[7]Value = 99999
Objectives[0]mission_Pickup_Props[7]positionX = 4415.225
Objectives[0]mission_Pickup_Props[7]positionY = -4515.121
Objectives[0]mission_Pickup_Props[7]positionZ = 3.687566
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = 99.99998
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[8]Value = 99999
Objectives[0]mission_Pickup_Props[8]positionX = 4414.279
Objectives[0]mission_Pickup_Props[8]positionY = -4515.908
Objectives[0]mission_Pickup_Props[8]positionZ = 3.686671
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = 99.99998
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[9]Value = 99999
Objectives[0]mission_Pickup_Props[9]positionX = 4415.578
Objectives[0]mission_Pickup_Props[9]positionY = -4516.626
Objectives[0]mission_Pickup_Props[9]positionZ = 3.684482
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = 99.99998
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[10]Value = 99999
Objectives[0]mission_Pickup_Props[10]positionX = 4416.487
Objectives[0]mission_Pickup_Props[10]positionY = -4515.005
Objectives[0]mission_Pickup_Props[10]positionZ = 3.686924
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = 99.99998
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_WEAPON_MG
Objectives[0]mission_Pickup_Props[11]Value = 99999
Objectives[0]mission_Pickup_Props[11]positionX = 4417.886
Objectives[0]mission_Pickup_Props[11]positionY = -4515.062
Objectives[0]mission_Pickup_Props[11]positionZ = 3.685854
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = 50
Objectives[0]mission_Pickup_Props[12]Model = PICKUP_WEAPON_SNIPERRIFLE
Objectives[0]mission_Pickup_Props[12]Value = 99999
Objectives[0]mission_Pickup_Props[12]positionX = 4415.772
Objectives[0]mission_Pickup_Props[12]positionY = -4516.06
Objectives[0]mission_Pickup_Props[12]positionZ = 3.685421
Objectives[0]mission_Pickup_Props[12]rotationX = 0
Objectives[0]mission_Pickup_Props[12]rotationY = 0
Objectives[0]mission_Pickup_Props[12]rotationZ = 165
Objectives[0]mission_Pickup_Props[13]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[13]Value = 99999
Objectives[0]mission_Pickup_Props[13]positionX = 4415.157
Objectives[0]mission_Pickup_Props[13]positionY = -4516.405
Objectives[0]mission_Pickup_Props[13]positionZ = 3.68518
Objectives[0]mission_Pickup_Props[13]rotationX = 0
Objectives[0]mission_Pickup_Props[13]rotationY = 0
Objectives[0]mission_Pickup_Props[13]rotationZ = 125
Objectives[0]mission_Pickup_Props[14]Model = PICKUP_AMMO_MG
Objectives[0]mission_Pickup_Props[14]Value = 99999
Objectives[0]mission_Pickup_Props[14]positionX = 4417.542
Objectives[0]mission_Pickup_Props[14]positionY = -4514.872
Objectives[0]mission_Pickup_Props[14]positionZ = 3.686451
Objectives[0]mission_Pickup_Props[14]rotationX = 0
Objectives[0]mission_Pickup_Props[14]rotationY = 0
Objectives[0]mission_Pickup_Props[14]rotationZ = 125
Objectives[0]mission_Pickup_Props[15]Model = PICKUP_AMMO_MG
Objectives[0]mission_Pickup_Props[15]Value = 99999
Objectives[0]mission_Pickup_Props[15]positionX = 4417.855
Objectives[0]mission_Pickup_Props[15]positionY = -4514.293
Objectives[0]mission_Pickup_Props[15]positionZ = 3.687331
Objectives[0]mission_Pickup_Props[15]rotationX = 0
Objectives[0]mission_Pickup_Props[15]rotationY = 0
Objectives[0]mission_Pickup_Props[15]rotationZ = -170
Objectives[0]ObjectiveMessages = 8
Objectives[0]ObjectiveMessages[0]positionX = 5189.474
Objectives[0]ObjectiveMessages[0]positionY = -5133.409
Objectives[0]ObjectiveMessages[0]positionZ = 2.342039
Objectives[0]ObjectiveMessages[0]Message = SOMEONE HELP US!!!! PLEASE!!! CAN ANYONE HEAR US!!!!!! PLEASE!!!
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[0]ObjectiveMessages[0]TypeSubtitle = True
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 4950.428
Objectives[0]ObjectiveMessages[1]positionY = -4772.115
Objectives[0]ObjectiveMessages[1]positionZ = 6.947891
Objectives[0]ObjectiveMessages[1]Message = THE FIRST TARGET IS AT THE AIRPORT. IT IS ALSO THE LEAST GUARDED AREA OF THE ISLAND. STEALTH IS YOUR FRIEND, YOU HAVE N O BACKUP OR SUPPORT.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = White
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 37.5
Objectives[0]ObjectiveMessages[1]TypeSubtitle = True
Objectives[0]ObjectiveMessages[1]TypeTextMesage = False
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 4582.884
Objectives[0]ObjectiveMessages[2]positionY = -4516.515
Objectives[0]ObjectiveMessages[2]positionZ = 9.923042
Objectives[0]ObjectiveMessages[2]Message = SNIPING WILL BE MY BEST OPTION. I CAN USE THE DARKNESS TO GO IN STEALTH.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = White
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 150
Objectives[0]ObjectiveMessages[2]TypeSubtitle = True
Objectives[0]ObjectiveMessages[2]TypeTextMesage = False
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 5048.459
Objectives[0]ObjectiveMessages[3]positionY = -4604.041
Objectives[0]ObjectiveMessages[3]positionZ = 1.971405
Objectives[0]ObjectiveMessages[3]Message = YOU MIGHT HAVE SOME PROGRAMERS IN THE SHED. TAKE THEM OUT.
Objectives[0]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = White
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 37.5
Objectives[0]ObjectiveMessages[3]TypeSubtitle = True
Objectives[0]ObjectiveMessages[3]TypeTextMesage = False
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = 5064.376
Objectives[0]ObjectiveMessages[4]positionY = -4593.305
Objectives[0]ObjectiveMessages[4]positionZ = 1.854003
Objectives[0]ObjectiveMessages[4]Message = YOU SHOULD SEE THE CONTROL PANEL TO HACK. IT WILL BE OUR GATEWAY TO THEIR SERVERS.
Objectives[0]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[4]Sender = 
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = White
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 2
Objectives[0]ObjectiveMessages[4]TypeSubtitle = True
Objectives[0]ObjectiveMessages[4]TypeTextMesage = False
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 6
Objectives[0]ObjectiveMessages[5]positionX = 4973.488
Objectives[0]ObjectiveMessages[5]positionY = -5771.767
Objectives[0]ObjectiveMessages[5]positionZ = 19.87861
Objectives[0]ObjectiveMessages[5]Message = THIS PLACE WILL BE CRAWLING WITH OPERATIVES, TAKE THE SHOT!
Objectives[0]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[5]Sender = 
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = White
Objectives[0]ObjectiveMessages[5]PlayFromStart = False
Objectives[0]ObjectiveMessages[5]Delay = False
Objectives[0]ObjectiveMessages[5]DelayTime = 0
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 12.5
Objectives[0]ObjectiveMessages[5]TypeSubtitle = True
Objectives[0]ObjectiveMessages[5]TypeTextMesage = False
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[6]positionX = 4455.712
Objectives[0]ObjectiveMessages[6]positionY = -4492.917
Objectives[0]ObjectiveMessages[6]positionZ = 3.202785
Objectives[0]ObjectiveMessages[6]Message = I CANT LET ANYONE WALK OUT OF HERE OR THEY WILL SOUND OFF THE ALARM.
Objectives[0]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[6]Sender = 
Objectives[0]ObjectiveMessages[6]Subject = 
Objectives[0]ObjectiveMessages[6]MessageColor = White
Objectives[0]ObjectiveMessages[6]PlayFromStart = False
Objectives[0]ObjectiveMessages[6]Delay = False
Objectives[0]ObjectiveMessages[6]DelayTime = 0
Objectives[0]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[6]TypeSubtitle = True
Objectives[0]ObjectiveMessages[6]TypeTextMesage = False
Objectives[0]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[7]positionX = 4971.79
Objectives[0]ObjectiveMessages[7]positionY = -5148.791
Objectives[0]ObjectiveMessages[7]positionZ = 1.46246
Objectives[0]ObjectiveMessages[7]Message = THEY MUST SMUGGLE THE WEAPONS AND COMPONENTS IN THROUGH SEA AND FLY IT OUT.
Objectives[0]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[7]Sender = 
Objectives[0]ObjectiveMessages[7]Subject = 
Objectives[0]ObjectiveMessages[7]MessageColor = White
Objectives[0]ObjectiveMessages[7]PlayFromStart = False
Objectives[0]ObjectiveMessages[7]Delay = False
Objectives[0]ObjectiveMessages[7]DelayTime = 0
Objectives[0]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[7]DIstanceFromTo = 25
Objectives[0]ObjectiveMessages[7]TypeSubtitle = True
Objectives[0]ObjectiveMessages[7]TypeTextMesage = False
Objectives[0]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 4982.915
Objectives[1]positionY = -5103.59
Objectives[1]positionZ = 1.741989
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FBI4_EXPLODE_RESTART_ST
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = THIS IS CONTROL. YOU WILL HAVE SEVERAL TARGETS, ASSETS WE NEED DESTROYED. YOU WILL THEN BE GIVEN A KILL ORDER. PUSH UP TO YOUR FIRST TARGET. OVER.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 4961.822
Objectives[2]positionY = -4833.05
Objectives[2]positionZ = 4.280908
Objectives[2]Heading = 5
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 5153.073
Objectives[2]ObjectiveMessages[0]positionY = -4953.731
Objectives[2]ObjectiveMessages[0]positionZ = 12.99399
Objectives[2]ObjectiveMessages[0]Message = IM PAST THE MAIN SECURITY POINT. PUSHING UP. OVER.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = False
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 17.5
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 13

Objectives[3]Text = SECURE LOCATION.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 2
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 4446.621
Objectives[3]positionY = -4479.162
Objectives[3]positionZ = 3.308965
Objectives[3]Heading = 195
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 6
Objectives[3]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[3]mission_Props[0]PlaceOnGround = False
Objectives[3]mission_Props[0]FreesePosition = True
Objectives[3]mission_Props[0]positionX = 4968.165
Objectives[3]mission_Props[0]positionY = -5155.617
Objectives[3]mission_Props[0]positionZ = 1.471308
Objectives[3]mission_Props[0]rotationX = 0
Objectives[3]mission_Props[0]rotationY = 0
Objectives[3]mission_Props[0]rotationZ = 0
Objectives[3]mission_Props[1]Model = prop_crate_07a
Objectives[3]mission_Props[1]PlaceOnGround = False
Objectives[3]mission_Props[1]FreesePosition = True
Objectives[3]mission_Props[1]positionX = 4970.55
Objectives[3]mission_Props[1]positionY = -5155.636
Objectives[3]mission_Props[1]positionZ = 1.482749
Objectives[3]mission_Props[1]rotationX = 0
Objectives[3]mission_Props[1]rotationY = 0
Objectives[3]mission_Props[1]rotationZ = 27.5
Objectives[3]mission_Props[2]Model = prop_box_wood02a_pu
Objectives[3]mission_Props[2]PlaceOnGround = False
Objectives[3]mission_Props[2]FreesePosition = True
Objectives[3]mission_Props[2]positionX = 4968.998
Objectives[3]mission_Props[2]positionY = -5153.165
Objectives[3]mission_Props[2]positionZ = 1.470057
Objectives[3]mission_Props[2]rotationX = 0
Objectives[3]mission_Props[2]rotationY = 0
Objectives[3]mission_Props[2]rotationZ = 27.5
Objectives[3]mission_Props[3]Model = prop_box_wood02a_mws
Objectives[3]mission_Props[3]PlaceOnGround = False
Objectives[3]mission_Props[3]FreesePosition = True
Objectives[3]mission_Props[3]positionX = 4968.432
Objectives[3]mission_Props[3]positionY = -5151.513
Objectives[3]mission_Props[3]positionZ = 1.46939
Objectives[3]mission_Props[3]rotationX = 0
Objectives[3]mission_Props[3]rotationY = 0
Objectives[3]mission_Props[3]rotationZ = 27.5
Objectives[3]mission_Props[4]Model = prop_box_wood02a_mws
Objectives[3]mission_Props[4]PlaceOnGround = False
Objectives[3]mission_Props[4]FreesePosition = True
Objectives[3]mission_Props[4]positionX = 4971.665
Objectives[3]mission_Props[4]positionY = -5153.491
Objectives[3]mission_Props[4]positionZ = 1.489978
Objectives[3]mission_Props[4]rotationX = 0
Objectives[3]mission_Props[4]rotationY = 0
Objectives[3]mission_Props[4]rotationZ = -2.500003
Objectives[3]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[3]mission_Props[5]PlaceOnGround = False
Objectives[3]mission_Props[5]FreesePosition = True
Objectives[3]mission_Props[5]positionX = 4973.228
Objectives[3]mission_Props[5]positionY = -5156.125
Objectives[3]mission_Props[5]positionZ = 1.496324
Objectives[3]mission_Props[5]rotationX = 0
Objectives[3]mission_Props[5]rotationY = 0
Objectives[3]mission_Props[5]rotationZ = 17.5
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = DESTROY THE STEALTH BOMBER AND CARGOPLANE.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 3
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 4446.68
Objectives[4]positionY = -4472.012
Objectives[4]positionZ = 3.328475
Objectives[4]Heading = 195
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 6
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 5068.262
Objectives[4]mission_Actors[0]positionY = -4591.997
Objectives[4]mission_Actors[0]positionZ = 2.863078
Objectives[4]mission_Actors[0]Heading = 355
Objectives[4]mission_Actors[0]String_Name = s_m_m_fiboffice_02
Objectives[4]mission_Actors[0]Relationship_Group = Neutral
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 5066.471
Objectives[4]mission_Actors[1]positionY = -4592.47
Objectives[4]mission_Actors[1]positionZ = 2.855452
Objectives[4]mission_Actors[1]Heading = 315
Objectives[4]mission_Actors[1]String_Name = ig_fbisuit_01
Objectives[4]mission_Actors[1]Relationship_Group = Neutral
Objectives[4]mission_Actors[1]AddBlip = False
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Unarmed
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 5036.284
Objectives[4]mission_Actors[2]positionY = -4628.949
Objectives[4]mission_Actors[2]positionZ = 21.68489
Objectives[4]mission_Actors[2]Heading = 4.999903
Objectives[4]mission_Actors[2]String_Name = s_m_y_armymech_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = False
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 100
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 75
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = MarksmanRifle
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 5063.063
Objectives[4]mission_Actors[3]positionY = -4594.861
Objectives[4]mission_Actors[3]positionZ = 2.850567
Objectives[4]mission_Actors[3]Heading = 260
Objectives[4]mission_Actors[3]String_Name = ig_andreas
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = False
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 100
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Unarmed
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 5064.078
Objectives[4]mission_Actors[4]positionY = -4595.191
Objectives[4]mission_Actors[4]positionZ = 2.851734
Objectives[4]mission_Actors[4]Heading = 90.00002
Objectives[4]mission_Actors[4]String_Name = ig_barry
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = False
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 100
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Unarmed
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 5063.146
Objectives[4]mission_Actors[5]positionY = -4595.929
Objectives[4]mission_Actors[5]positionZ = 2.846984
Objectives[4]mission_Actors[5]Heading = 320
Objectives[4]mission_Actors[5]String_Name = ig_car3guy1
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = False
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 100
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Unarmed
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 5
Objectives[4]mission_Vehicles[0]positionX = 5052.124
Objectives[4]mission_Vehicles[0]positionY = -4602.15
Objectives[4]mission_Vehicles[0]positionZ = 2.41177
Objectives[4]mission_Vehicles[0]Heading = 4.933899
Objectives[4]mission_Vehicles[0]Name = Crusader
Objectives[4]mission_Vehicles[0]Model = crusader
Objectives[4]mission_Vehicles[0]PrimaryColor = UtilGreen
Objectives[4]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = True
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[1]positionX = 5031.897
Objectives[4]mission_Vehicles[1]positionY = -4624.323
Objectives[4]mission_Vehicles[1]positionZ = 3.66669
Objectives[4]mission_Vehicles[1]Heading = 267.546
Objectives[4]mission_Vehicles[1]Name = Cliffhanger
Objectives[4]mission_Vehicles[1]Model = cliffhanger
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicGreen
Objectives[4]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = -1
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[2]positionX = 5141.737
Objectives[4]mission_Vehicles[2]positionY = -4951.431
Objectives[4]mission_Vehicles[2]positionZ = 13.85702
Objectives[4]mission_Vehicles[2]Heading = 135.2955
Objectives[4]mission_Vehicles[2]Name = Cliffhanger
Objectives[4]mission_Vehicles[2]Model = cliffhanger
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicGreen
Objectives[4]mission_Vehicles[2]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = -1
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[3]positionX = 5170.685
Objectives[4]mission_Vehicles[3]positionY = -5138.088
Objectives[4]mission_Vehicles[3]positionZ = 2.335212
Objectives[4]mission_Vehicles[3]Heading = 164.9982
Objectives[4]mission_Vehicles[3]Name = Barracks
Objectives[4]mission_Vehicles[3]Model = barracks
Objectives[4]mission_Vehicles[3]PrimaryColor = MetallicGunMetal
Objectives[4]mission_Vehicles[3]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = 0
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 0
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]mission_Vehicles[4]positionX = 4916.729
Objectives[4]mission_Vehicles[4]positionY = -5233.67
Objectives[4]mission_Vehicles[4]positionZ = 2.231078
Objectives[4]mission_Vehicles[4]Heading = 29.99542
Objectives[4]mission_Vehicles[4]Name = Chernobog
Objectives[4]mission_Vehicles[4]Model = chernobog
Objectives[4]mission_Vehicles[4]PrimaryColor = MetallicGreen
Objectives[4]mission_Vehicles[4]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[4]HasPearlescent = False
Objectives[4]mission_Vehicles[4]Livery = -1
Objectives[4]mission_Vehicles[4]DirtLevel = 0
Objectives[4]mission_Vehicles[4]LockedForPlayer = False
Objectives[4]mission_Vehicles[4]Locked = False
Objectives[4]mission_Vehicles[4]Alarm = False
Objectives[4]mission_Vehicles[4]HotWired = False
Objectives[4]mission_Vehicles[4]Invincible = False
Objectives[4]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[4]Remove_After = 0
Objectives[4]mission_Vehicles[4]Survive_Number = 0
Objectives[4]mission_Vehicles[4]Failed_Text = 
Objectives[4]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[4]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 12
Objectives[4]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 9
Objectives[4]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[4]mission_Props[0]PlaceOnGround = False
Objectives[4]mission_Props[0]FreesePosition = False
Objectives[4]mission_Props[0]positionX = 0
Objectives[4]mission_Props[0]positionY = 0
Objectives[4]mission_Props[0]positionZ = 0
Objectives[4]mission_Props[0]rotationX = 0
Objectives[4]mission_Props[0]rotationY = 0
Objectives[4]mission_Props[0]rotationZ = 0
Objectives[4]mission_Props[1]Model = hei_prop_hei_securitypanel
Objectives[4]mission_Props[1]PlaceOnGround = False
Objectives[4]mission_Props[1]FreesePosition = True
Objectives[4]mission_Props[1]positionX = 5067.853
Objectives[4]mission_Props[1]positionY = -4591.044
Objectives[4]mission_Props[1]positionZ = 3.101915
Objectives[4]mission_Props[1]rotationX = 0
Objectives[4]mission_Props[1]rotationY = 0
Objectives[4]mission_Props[1]rotationZ = 5.976332
Objectives[4]mission_Props[2]Model = p_cs_laptop_02
Objectives[4]mission_Props[2]PlaceOnGround = False
Objectives[4]mission_Props[2]FreesePosition = True
Objectives[4]mission_Props[2]positionX = 0
Objectives[4]mission_Props[2]positionY = 0
Objectives[4]mission_Props[2]positionZ = 0
Objectives[4]mission_Props[2]rotationX = 0
Objectives[4]mission_Props[2]rotationY = 0
Objectives[4]mission_Props[2]rotationZ = 0
Objectives[4]mission_Props[3]Model = hei_prop_dt1_20_mph_door_r
Objectives[4]mission_Props[3]PlaceOnGround = False
Objectives[4]mission_Props[3]FreesePosition = True
Objectives[4]mission_Props[3]positionX = 5191.72
Objectives[4]mission_Props[3]positionY = -5132.058
Objectives[4]mission_Props[3]positionZ = 3.737745
Objectives[4]mission_Props[3]rotationX = 0
Objectives[4]mission_Props[3]rotationY = 0
Objectives[4]mission_Props[3]rotationZ = 77.49998
Objectives[4]mission_Props[4]Model = hei_prop_dt1_20_mph_door_r
Objectives[4]mission_Props[4]PlaceOnGround = False
Objectives[4]mission_Props[4]FreesePosition = True
Objectives[4]mission_Props[4]positionX = 5191.148
Objectives[4]mission_Props[4]positionY = -5134.266
Objectives[4]mission_Props[4]positionZ = 3.737382
Objectives[4]mission_Props[4]rotationX = 0
Objectives[4]mission_Props[4]rotationY = 0
Objectives[4]mission_Props[4]rotationZ = 77.49998
Objectives[4]mission_Props[5]Model = hei_prop_dt1_20_mph_door_r
Objectives[4]mission_Props[5]PlaceOnGround = False
Objectives[4]mission_Props[5]FreesePosition = True
Objectives[4]mission_Props[5]positionX = 5191.309
Objectives[4]mission_Props[5]positionY = -5133.242
Objectives[4]mission_Props[5]positionZ = 3.737334
Objectives[4]mission_Props[5]rotationX = 0
Objectives[4]mission_Props[5]rotationY = 0
Objectives[4]mission_Props[5]rotationZ = 77.49998
Objectives[4]mission_Props[6]Model = prop_laptop_01a
Objectives[4]mission_Props[6]PlaceOnGround = False
Objectives[4]mission_Props[6]FreesePosition = True
Objectives[4]mission_Props[6]positionX = 5064.214
Objectives[4]mission_Props[6]positionY = -4589.759
Objectives[4]mission_Props[6]positionZ = 2.803372
Objectives[4]mission_Props[6]rotationX = 0
Objectives[4]mission_Props[6]rotationY = 0
Objectives[4]mission_Props[6]rotationZ = 0
Objectives[4]mission_Props[7]Model = prop_laptop_01a
Objectives[4]mission_Props[7]PlaceOnGround = False
Objectives[4]mission_Props[7]FreesePosition = True
Objectives[4]mission_Props[7]positionX = 5065.24
Objectives[4]mission_Props[7]positionY = -4589.977
Objectives[4]mission_Props[7]positionZ = 2.804744
Objectives[4]mission_Props[7]rotationX = 0
Objectives[4]mission_Props[7]rotationY = 0
Objectives[4]mission_Props[7]rotationZ = -21.48027
Objectives[4]mission_Props[8]Model = prop_laptop_01a
Objectives[4]mission_Props[8]PlaceOnGround = False
Objectives[4]mission_Props[8]FreesePosition = True
Objectives[4]mission_Props[8]positionX = 5064.553
Objectives[4]mission_Props[8]positionY = -4589.424
Objectives[4]mission_Props[8]positionZ = 2.803372
Objectives[4]mission_Props[8]rotationX = 0
Objectives[4]mission_Props[8]rotationY = 0
Objectives[4]mission_Props[8]rotationZ = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = DESTROY STEALTH BOMBER AND CARGOPLANE.
Objectives[5]Type = Destroy_Vehicle
Objectives[5]positionX = 4442.266
Objectives[5]positionY = -4456.082
Objectives[5]positionZ = 3.328464
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = WE ARE GETTING SOME HIGH READINGS FOR MISSILE COMPONENTS. DESTROY THEM. THIS WILL HURT THIER ABILITY TO BUILD MORE LONG RANGE WEAPONS.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 4
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 4501.105
Objectives[6]positionY = -4545.109
Objectives[6]positionZ = 3.027841
Objectives[6]Heading = -1435
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 24
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 5002.476
Objectives[6]mission_Actors[0]positionY = -5181.071
Objectives[6]mission_Actors[0]positionZ = 2.523071
Objectives[6]mission_Actors[0]Heading = 280
Objectives[6]mission_Actors[0]String_Name = s_m_y_blackops_03
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 35
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 2
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 4975.058
Objectives[6]mission_Actors[1]positionY = -5592.427
Objectives[6]mission_Actors[1]positionZ = 23.99833
Objectives[6]mission_Actors[1]Heading = 4.999998
Objectives[6]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 45
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[6]mission_Actors[1]Variation = Default
Objectives[6]mission_Actors[1]Task = 1
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 4981.861
Objectives[6]mission_Actors[2]positionY = -5601.76
Objectives[6]mission_Actors[2]positionZ = 23.84671
Objectives[6]mission_Actors[2]Heading = 4.999998
Objectives[6]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 100
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = BullpupRifleMk2
Objectives[6]mission_Actors[2]Variation = Default
Objectives[6]mission_Actors[2]Task = 1
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 5005.418
Objectives[6]mission_Actors[3]positionY = -5593.999
Objectives[6]mission_Actors[3]positionZ = 25.29086
Objectives[6]mission_Actors[3]Heading = 4.999998
Objectives[6]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 100
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = CarbineRifle
Objectives[6]mission_Actors[3]Variation = Default
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = 4985.022
Objectives[6]mission_Actors[4]positionY = -5551.657
Objectives[6]mission_Actors[4]positionZ = 26.93503
Objectives[6]mission_Actors[4]Heading = 4.999998
Objectives[6]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 100
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = CarbineRifle
Objectives[6]mission_Actors[4]Variation = Default
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = 4977.242
Objectives[6]mission_Actors[5]positionY = -5544.475
Objectives[6]mission_Actors[5]positionZ = 27.89383
Objectives[6]mission_Actors[5]Heading = 4.999998
Objectives[6]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 200
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 40
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = CarbineRifle
Objectives[6]mission_Actors[5]Variation = Default
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = 4963.872
Objectives[6]mission_Actors[6]positionY = -5549.557
Objectives[6]mission_Actors[6]positionZ = 28.01634
Objectives[6]mission_Actors[6]Heading = 4.999998
Objectives[6]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 100
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = CombatMG
Objectives[6]mission_Actors[6]Variation = Default
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]SpawnInVehicle = True
Objectives[6]mission_Actors[7]SeatIndex = -1
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = 4981.377
Objectives[6]mission_Actors[7]positionY = -5591.373
Objectives[6]mission_Actors[7]positionZ = 23.92188
Objectives[6]mission_Actors[7]Heading = 4.496468
Objectives[6]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 100
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = Unarmed
Objectives[6]mission_Actors[7]Variation = Default
Objectives[6]mission_Actors[7]Task = 1
Objectives[6]mission_Actors[7]Task_Guard_Range = 50
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]SpawnInVehicle = True
Objectives[6]mission_Actors[8]SeatIndex = 1
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = 4981.377
Objectives[6]mission_Actors[8]positionY = -5591.373
Objectives[6]mission_Actors[8]positionZ = 23.92188
Objectives[6]mission_Actors[8]Heading = 4.496468
Objectives[6]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 100
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 40
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = 0
Objectives[6]mission_Actors[8]Variation = Default
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]SpawnInVehicle = True
Objectives[6]mission_Actors[9]SeatIndex = 2
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = 4981.377
Objectives[6]mission_Actors[9]positionY = -5591.373
Objectives[6]mission_Actors[9]positionZ = 23.92188
Objectives[6]mission_Actors[9]Heading = 4.496468
Objectives[6]mission_Actors[9]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 100
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = 0
Objectives[6]mission_Actors[9]Variation = Default
Objectives[6]mission_Actors[9]Task = 0
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 0
Objectives[6]mission_Actors[10]positionX = 4983.026
Objectives[6]mission_Actors[10]positionY = -5708.744
Objectives[6]mission_Actors[10]positionZ = 19.88695
Objectives[6]mission_Actors[10]Heading = 50
Objectives[6]mission_Actors[10]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = False
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 100
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = CombatMG
Objectives[6]mission_Actors[10]Variation = Default
Objectives[6]mission_Actors[10]Task = 0
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 0
Objectives[6]mission_Actors[11]positionX = 4979.585
Objectives[6]mission_Actors[11]positionY = -5710.854
Objectives[6]mission_Actors[11]positionZ = 19.88695
Objectives[6]mission_Actors[11]Heading = 25
Objectives[6]mission_Actors[11]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = False
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]SetHealth = 100
Objectives[6]mission_Actors[11]DieFromHeadShot = True
Objectives[6]mission_Actors[11]CanExitVehicle = True
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = CarbineRifle
Objectives[6]mission_Actors[11]Variation = Default
Objectives[6]mission_Actors[11]Task = 0
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 0
Objectives[6]mission_Actors[12]positionX = 4972.053
Objectives[6]mission_Actors[12]positionY = -5711.15
Objectives[6]mission_Actors[12]positionZ = 19.74628
Objectives[6]mission_Actors[12]Heading = 25
Objectives[6]mission_Actors[12]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1
Objectives[6]mission_Actors[12]AddBlip = False
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]SetHealth = 100
Objectives[6]mission_Actors[12]DieFromHeadShot = True
Objectives[6]mission_Actors[12]CanExitVehicle = True
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 35
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = GrenadeLauncher
Objectives[6]mission_Actors[12]Variation = Default
Objectives[6]mission_Actors[12]Task = 1
Objectives[6]mission_Actors[12]Task_Guard_Range = 50
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[13]Survive_Number = 0
Objectives[6]mission_Actors[13]Failed_Text = 
Objectives[6]mission_Actors[13]Remove_After = 0
Objectives[6]mission_Actors[13]positionX = 4983.161
Objectives[6]mission_Actors[13]positionY = -5712.616
Objectives[6]mission_Actors[13]positionZ = 25.23598
Objectives[6]mission_Actors[13]Heading = 25
Objectives[6]mission_Actors[13]String_Name = s_m_y_blackops_02
Objectives[6]mission_Actors[13]Relationship_Group = Enemy1
Objectives[6]mission_Actors[13]AddBlip = False
Objectives[6]mission_Actors[13]ShowCone = False
Objectives[6]mission_Actors[13]Invincible = False
Objectives[6]mission_Actors[13]SetHealth = 100
Objectives[6]mission_Actors[13]DieFromHeadShot = True
Objectives[6]mission_Actors[13]CanExitVehicle = True
Objectives[6]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[13]AlwaysFight = True
Objectives[6]mission_Actors[13]Seeing_Range = 60
Objectives[6]mission_Actors[13]Hearing_Range = 30
Objectives[6]mission_Actors[13]CombatMovement = Offensive
Objectives[6]mission_Actors[13]weapon = MarksmanRifle
Objectives[6]mission_Actors[13]Variation = Default
Objectives[6]mission_Actors[13]Task = 0
Objectives[6]mission_Actors[13]Task_Guard_Range = 5
Objectives[6]mission_Actors[13]Task_Stay_In_Range = True
Objectives[6]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[13]Task_Scenario = NONE
Objectives[6]mission_Actors[14]Survive_Number = 0
Objectives[6]mission_Actors[14]Failed_Text = 
Objectives[6]mission_Actors[14]Remove_After = 0
Objectives[6]mission_Actors[14]positionX = 5002.446
Objectives[6]mission_Actors[14]positionY = -5752.198
Objectives[6]mission_Actors[14]positionZ = 28.68275
Objectives[6]mission_Actors[14]Heading = 325
Objectives[6]mission_Actors[14]String_Name = s_m_m_fiboffice_01
Objectives[6]mission_Actors[14]Relationship_Group = Enemy1
Objectives[6]mission_Actors[14]AddBlip = False
Objectives[6]mission_Actors[14]ShowCone = False
Objectives[6]mission_Actors[14]Invincible = False
Objectives[6]mission_Actors[14]SetHealth = 100
Objectives[6]mission_Actors[14]DieFromHeadShot = True
Objectives[6]mission_Actors[14]CanExitVehicle = True
Objectives[6]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[14]AlwaysFight = True
Objectives[6]mission_Actors[14]Seeing_Range = 40
Objectives[6]mission_Actors[14]Hearing_Range = 30
Objectives[6]mission_Actors[14]CombatMovement = Offensive
Objectives[6]mission_Actors[14]weapon = MarksmanRifle
Objectives[6]mission_Actors[14]Variation = Default
Objectives[6]mission_Actors[14]Task = 1
Objectives[6]mission_Actors[14]Task_Guard_Range = 1
Objectives[6]mission_Actors[14]Task_Stay_In_Range = True
Objectives[6]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[14]Task_Scenario = NONE
Objectives[6]mission_Actors[15]Survive_Number = 0
Objectives[6]mission_Actors[15]Failed_Text = 
Objectives[6]mission_Actors[15]Remove_After = 0
Objectives[6]mission_Actors[15]positionX = 4993.604
Objectives[6]mission_Actors[15]positionY = -5754.336
Objectives[6]mission_Actors[15]positionZ = 19.90029
Objectives[6]mission_Actors[15]Heading = 69.99999
Objectives[6]mission_Actors[15]String_Name = s_m_m_fiboffice_02
Objectives[6]mission_Actors[15]Relationship_Group = Enemy1
Objectives[6]mission_Actors[15]AddBlip = False
Objectives[6]mission_Actors[15]ShowCone = False
Objectives[6]mission_Actors[15]Invincible = False
Objectives[6]mission_Actors[15]SetHealth = 100
Objectives[6]mission_Actors[15]DieFromHeadShot = True
Objectives[6]mission_Actors[15]CanExitVehicle = True
Objectives[6]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[15]AlwaysFight = True
Objectives[6]mission_Actors[15]Seeing_Range = 30
Objectives[6]mission_Actors[15]Hearing_Range = 30
Objectives[6]mission_Actors[15]CombatMovement = Offensive
Objectives[6]mission_Actors[15]weapon = HeavyPistol
Objectives[6]mission_Actors[15]Variation = Default
Objectives[6]mission_Actors[15]Task = 1
Objectives[6]mission_Actors[15]Task_Guard_Range = 3
Objectives[6]mission_Actors[15]Task_Stay_In_Range = True
Objectives[6]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[15]Task_Scenario = NONE
Objectives[6]mission_Actors[16]Survive_Number = 0
Objectives[6]mission_Actors[16]Failed_Text = 
Objectives[6]mission_Actors[16]Remove_After = 0
Objectives[6]mission_Actors[16]positionX = 4991.902
Objectives[6]mission_Actors[16]positionY = -5757.554
Objectives[6]mission_Actors[16]positionZ = 19.88025
Objectives[6]mission_Actors[16]Heading = 69.99999
Objectives[6]mission_Actors[16]String_Name = ig_fbisuit_01
Objectives[6]mission_Actors[16]Relationship_Group = Enemy1
Objectives[6]mission_Actors[16]AddBlip = False
Objectives[6]mission_Actors[16]ShowCone = False
Objectives[6]mission_Actors[16]Invincible = False
Objectives[6]mission_Actors[16]SetHealth = 100
Objectives[6]mission_Actors[16]DieFromHeadShot = True
Objectives[6]mission_Actors[16]CanExitVehicle = True
Objectives[6]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[16]AlwaysFight = True
Objectives[6]mission_Actors[16]Seeing_Range = 30
Objectives[6]mission_Actors[16]Hearing_Range = 30
Objectives[6]mission_Actors[16]CombatMovement = Offensive
Objectives[6]mission_Actors[16]weapon = CombatMGMk2
Objectives[6]mission_Actors[16]Variation = Default
Objectives[6]mission_Actors[16]Task = 0
Objectives[6]mission_Actors[16]Task_Guard_Range = 5
Objectives[6]mission_Actors[16]Task_Stay_In_Range = True
Objectives[6]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[16]Task_Scenario = NONE
Objectives[6]mission_Actors[17]Survive_Number = 0
Objectives[6]mission_Actors[17]Failed_Text = 
Objectives[6]mission_Actors[17]Remove_After = 0
Objectives[6]mission_Actors[17]positionX = 5001.48
Objectives[6]mission_Actors[17]positionY = -5752.986
Objectives[6]mission_Actors[17]positionZ = 19.88025
Objectives[6]mission_Actors[17]Heading = 69.99999
Objectives[6]mission_Actors[17]String_Name = ig_fbisuit_01
Objectives[6]mission_Actors[17]Relationship_Group = Enemy1
Objectives[6]mission_Actors[17]AddBlip = False
Objectives[6]mission_Actors[17]ShowCone = False
Objectives[6]mission_Actors[17]Invincible = False
Objectives[6]mission_Actors[17]SetHealth = 100
Objectives[6]mission_Actors[17]DieFromHeadShot = True
Objectives[6]mission_Actors[17]CanExitVehicle = True
Objectives[6]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[17]AlwaysFight = True
Objectives[6]mission_Actors[17]Seeing_Range = 30
Objectives[6]mission_Actors[17]Hearing_Range = 30
Objectives[6]mission_Actors[17]CombatMovement = Offensive
Objectives[6]mission_Actors[17]weapon = CombatMGMk2
Objectives[6]mission_Actors[17]Variation = Default
Objectives[6]mission_Actors[17]Task = 0
Objectives[6]mission_Actors[17]Task_Guard_Range = 5
Objectives[6]mission_Actors[17]Task_Stay_In_Range = True
Objectives[6]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[17]Task_Scenario = NONE
Objectives[6]mission_Actors[18]Survive_Number = 0
Objectives[6]mission_Actors[18]Failed_Text = 
Objectives[6]mission_Actors[18]Remove_After = 0
Objectives[6]mission_Actors[18]positionX = 5009.713
Objectives[6]mission_Actors[18]positionY = -5798.752
Objectives[6]mission_Actors[18]positionZ = 17.50981
Objectives[6]mission_Actors[18]Heading = 35
Objectives[6]mission_Actors[18]String_Name = ig_fbisuit_01
Objectives[6]mission_Actors[18]Relationship_Group = Enemy1
Objectives[6]mission_Actors[18]AddBlip = False
Objectives[6]mission_Actors[18]ShowCone = False
Objectives[6]mission_Actors[18]Invincible = False
Objectives[6]mission_Actors[18]SetHealth = 100
Objectives[6]mission_Actors[18]DieFromHeadShot = True
Objectives[6]mission_Actors[18]CanExitVehicle = True
Objectives[6]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[18]AlwaysFight = True
Objectives[6]mission_Actors[18]Seeing_Range = 30
Objectives[6]mission_Actors[18]Hearing_Range = 30
Objectives[6]mission_Actors[18]CombatMovement = Offensive
Objectives[6]mission_Actors[18]weapon = MachinePistol
Objectives[6]mission_Actors[18]Variation = Default
Objectives[6]mission_Actors[18]Task = 0
Objectives[6]mission_Actors[18]Task_Guard_Range = 5
Objectives[6]mission_Actors[18]Task_Stay_In_Range = True
Objectives[6]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[18]Task_Scenario = NONE
Objectives[6]mission_Actors[19]Survive_Number = 0
Objectives[6]mission_Actors[19]Failed_Text = 
Objectives[6]mission_Actors[19]Remove_After = 0
Objectives[6]mission_Actors[19]positionX = 5006.804
Objectives[6]mission_Actors[19]positionY = -5773.475
Objectives[6]mission_Actors[19]positionZ = 16.27822
Objectives[6]mission_Actors[19]Heading = 35
Objectives[6]mission_Actors[19]String_Name = ig_fbisuit_01
Objectives[6]mission_Actors[19]Relationship_Group = Enemy1
Objectives[6]mission_Actors[19]AddBlip = False
Objectives[6]mission_Actors[19]ShowCone = False
Objectives[6]mission_Actors[19]Invincible = False
Objectives[6]mission_Actors[19]SetHealth = 100
Objectives[6]mission_Actors[19]DieFromHeadShot = True
Objectives[6]mission_Actors[19]CanExitVehicle = True
Objectives[6]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[19]AlwaysFight = True
Objectives[6]mission_Actors[19]Seeing_Range = 30
Objectives[6]mission_Actors[19]Hearing_Range = 30
Objectives[6]mission_Actors[19]CombatMovement = Offensive
Objectives[6]mission_Actors[19]weapon = AssaultRifle
Objectives[6]mission_Actors[19]Variation = Default
Objectives[6]mission_Actors[19]Task = 2
Objectives[6]mission_Actors[19]Task_Guard_Range = 5
Objectives[6]mission_Actors[19]Task_Stay_In_Range = True
Objectives[6]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[19]Task_Scenario = NONE
Objectives[6]mission_Actors[20]Survive_Number = 0
Objectives[6]mission_Actors[20]Failed_Text = 
Objectives[6]mission_Actors[20]Remove_After = 0
Objectives[6]mission_Actors[20]positionX = 5000.076
Objectives[6]mission_Actors[20]positionY = -5730.362
Objectives[6]mission_Actors[20]positionZ = 19.91507
Objectives[6]mission_Actors[20]Heading = 55
Objectives[6]mission_Actors[20]String_Name = ig_fbisuit_01
Objectives[6]mission_Actors[20]Relationship_Group = Enemy1
Objectives[6]mission_Actors[20]AddBlip = False
Objectives[6]mission_Actors[20]ShowCone = False
Objectives[6]mission_Actors[20]Invincible = False
Objectives[6]mission_Actors[20]SetHealth = 100
Objectives[6]mission_Actors[20]DieFromHeadShot = True
Objectives[6]mission_Actors[20]CanExitVehicle = True
Objectives[6]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[20]AlwaysFight = True
Objectives[6]mission_Actors[20]Seeing_Range = 30
Objectives[6]mission_Actors[20]Hearing_Range = 30
Objectives[6]mission_Actors[20]CombatMovement = Offensive
Objectives[6]mission_Actors[20]weapon = AdvancedRifle
Objectives[6]mission_Actors[20]Variation = Default
Objectives[6]mission_Actors[20]Task = 1
Objectives[6]mission_Actors[20]Task_Guard_Range = 2
Objectives[6]mission_Actors[20]Task_Stay_In_Range = True
Objectives[6]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[20]Task_Scenario = NONE
Objectives[6]mission_Actors[21]Survive_Number = 0
Objectives[6]mission_Actors[21]Failed_Text = 
Objectives[6]mission_Actors[21]Remove_After = 0
Objectives[6]mission_Actors[21]positionX = 5012.579
Objectives[6]mission_Actors[21]positionY = -5744.532
Objectives[6]mission_Actors[21]positionZ = 19.88034
Objectives[6]mission_Actors[21]Heading = 320
Objectives[6]mission_Actors[21]String_Name = ig_fbisuit_01
Objectives[6]mission_Actors[21]Relationship_Group = Enemy1
Objectives[6]mission_Actors[21]AddBlip = False
Objectives[6]mission_Actors[21]ShowCone = False
Objectives[6]mission_Actors[21]Invincible = False
Objectives[6]mission_Actors[21]SetHealth = 100
Objectives[6]mission_Actors[21]DieFromHeadShot = True
Objectives[6]mission_Actors[21]CanExitVehicle = True
Objectives[6]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[21]AlwaysFight = True
Objectives[6]mission_Actors[21]Seeing_Range = 30
Objectives[6]mission_Actors[21]Hearing_Range = 30
Objectives[6]mission_Actors[21]CombatMovement = Offensive
Objectives[6]mission_Actors[21]weapon = AdvancedRifle
Objectives[6]mission_Actors[21]Variation = Default
Objectives[6]mission_Actors[21]Task = 0
Objectives[6]mission_Actors[21]Task_Guard_Range = 5
Objectives[6]mission_Actors[21]Task_Stay_In_Range = True
Objectives[6]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[21]Task_Scenario = NONE
Objectives[6]mission_Actors[22]Survive_Number = 0
Objectives[6]mission_Actors[22]Failed_Text = 
Objectives[6]mission_Actors[22]Remove_After = 0
Objectives[6]mission_Actors[22]positionX = 5017.354
Objectives[6]mission_Actors[22]positionY = -5729.905
Objectives[6]mission_Actors[22]positionZ = 17.67749
Objectives[6]mission_Actors[22]Heading = 135
Objectives[6]mission_Actors[22]String_Name = u_m_y_juggernaut_01
Objectives[6]mission_Actors[22]Relationship_Group = Enemy1
Objectives[6]mission_Actors[22]AddBlip = False
Objectives[6]mission_Actors[22]ShowCone = False
Objectives[6]mission_Actors[22]Invincible = False
Objectives[6]mission_Actors[22]SetHealth = 2000
Objectives[6]mission_Actors[22]DieFromHeadShot = True
Objectives[6]mission_Actors[22]CanExitVehicle = True
Objectives[6]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[22]AlwaysFight = True
Objectives[6]mission_Actors[22]Seeing_Range = 30
Objectives[6]mission_Actors[22]Hearing_Range = 30
Objectives[6]mission_Actors[22]CombatMovement = Offensive
Objectives[6]mission_Actors[22]weapon = Railgun
Objectives[6]mission_Actors[22]Variation = Default
Objectives[6]mission_Actors[22]Task = 1
Objectives[6]mission_Actors[22]Task_Guard_Range = 45
Objectives[6]mission_Actors[22]Task_Stay_In_Range = True
Objectives[6]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[22]Task_Scenario = NONE
Objectives[6]mission_Actors[23]Survive_Number = 0
Objectives[6]mission_Actors[23]Failed_Text = 
Objectives[6]mission_Actors[23]Remove_After = 0
Objectives[6]mission_Actors[23]positionX = 4996.604
Objectives[6]mission_Actors[23]positionY = -5742.714
Objectives[6]mission_Actors[23]positionZ = 14.84063
Objectives[6]mission_Actors[23]Heading = 55
Objectives[6]mission_Actors[23]String_Name = ig_fbisuit_01
Objectives[6]mission_Actors[23]Relationship_Group = Enemy1
Objectives[6]mission_Actors[23]AddBlip = False
Objectives[6]mission_Actors[23]ShowCone = False
Objectives[6]mission_Actors[23]Invincible = False
Objectives[6]mission_Actors[23]SetHealth = 100
Objectives[6]mission_Actors[23]DieFromHeadShot = True
Objectives[6]mission_Actors[23]CanExitVehicle = True
Objectives[6]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[23]AlwaysFight = True
Objectives[6]mission_Actors[23]Seeing_Range = 25
Objectives[6]mission_Actors[23]Hearing_Range = 25
Objectives[6]mission_Actors[23]CombatMovement = Offensive
Objectives[6]mission_Actors[23]weapon = SawnOffShotgun
Objectives[6]mission_Actors[23]Variation = Default
Objectives[6]mission_Actors[23]Task = 1
Objectives[6]mission_Actors[23]Task_Guard_Range = 2
Objectives[6]mission_Actors[23]Task_Stay_In_Range = True
Objectives[6]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[23]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 6
Objectives[6]mission_Vehicles[0]positionX = 4981.377
Objectives[6]mission_Vehicles[0]positionY = -5591.373
Objectives[6]mission_Vehicles[0]positionZ = 23.92188
Objectives[6]mission_Vehicles[0]Heading = 4.496468
Objectives[6]mission_Vehicles[0]Name = Barrage
Objectives[6]mission_Vehicles[0]Model = barrage
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = -1
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = 4979.249
Objectives[6]mission_Vehicles[1]positionY = -5707.448
Objectives[6]mission_Vehicles[1]positionZ = 19.40366
Objectives[6]mission_Vehicles[1]Heading = 225
Objectives[6]mission_Vehicles[1]Name = Cognoscenti 55
Objectives[6]mission_Vehicles[1]Model = cog55
Objectives[6]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[1]SecondaryColor = Salmonpink
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = 4980.629
Objectives[6]mission_Vehicles[2]positionY = -5732.388
Objectives[6]mission_Vehicles[2]positionZ = 19.39409
Objectives[6]mission_Vehicles[2]Heading = 140.0038
Objectives[6]mission_Vehicles[2]Name = Turreted Limo
Objectives[6]mission_Vehicles[2]Model = limo2
Objectives[6]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[2]SecondaryColor = Salmonpink
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = 4991.76
Objectives[6]mission_Vehicles[3]positionY = -5735.374
Objectives[6]mission_Vehicles[3]positionZ = 19.12674
Objectives[6]mission_Vehicles[3]Heading = 234.9987
Objectives[6]mission_Vehicles[3]Name = Bestia GTS
Objectives[6]mission_Vehicles[3]Model = bestiagts
Objectives[6]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[6]mission_Vehicles[3]SecondaryColor = Salmonpink
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]mission_Vehicles[4]positionX = 5015.337
Objectives[6]mission_Vehicles[4]positionY = -5178.214
Objectives[6]mission_Vehicles[4]positionZ = 2.747435
Objectives[6]mission_Vehicles[4]Heading = 199.9877
Objectives[6]mission_Vehicles[4]Name = Mule Custom
Objectives[6]mission_Vehicles[4]Model = mule4
Objectives[6]mission_Vehicles[4]PrimaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[4]SecondaryColor = MetaillicVDarkBlue
Objectives[6]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[4]HasPearlescent = False
Objectives[6]mission_Vehicles[4]Livery = -1
Objectives[6]mission_Vehicles[4]DirtLevel = 0
Objectives[6]mission_Vehicles[4]LockedForPlayer = False
Objectives[6]mission_Vehicles[4]Locked = False
Objectives[6]mission_Vehicles[4]Alarm = False
Objectives[6]mission_Vehicles[4]HotWired = False
Objectives[6]mission_Vehicles[4]Invincible = False
Objectives[6]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[4]Remove_After = 0
Objectives[6]mission_Vehicles[4]Survive_Number = 0
Objectives[6]mission_Vehicles[4]Failed_Text = 
Objectives[6]mission_Vehicles[5]positionX = 4983.969
Objectives[6]mission_Vehicles[5]positionY = -5147.35
Objectives[6]mission_Vehicles[5]positionZ = 2.692479
Objectives[6]mission_Vehicles[5]Heading = 189.7955
Objectives[6]mission_Vehicles[5]Name = Mule Custom
Objectives[6]mission_Vehicles[5]Model = mule4
Objectives[6]mission_Vehicles[5]PrimaryColor = ModshopBlack1
Objectives[6]mission_Vehicles[5]SecondaryColor = MetaillicVDarkBlue
Objectives[6]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[5]HasPearlescent = False
Objectives[6]mission_Vehicles[5]Livery = -1
Objectives[6]mission_Vehicles[5]DirtLevel = 0
Objectives[6]mission_Vehicles[5]LockedForPlayer = False
Objectives[6]mission_Vehicles[5]Locked = False
Objectives[6]mission_Vehicles[5]Alarm = False
Objectives[6]mission_Vehicles[5]HotWired = False
Objectives[6]mission_Vehicles[5]Invincible = False
Objectives[6]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[5]Remove_After = 0
Objectives[6]mission_Vehicles[5]Survive_Number = 0
Objectives[6]mission_Vehicles[5]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 2
Objectives[6]ObjectiveMessages[0]positionX = 5186.999
Objectives[6]ObjectiveMessages[0]positionY = -5133.498
Objectives[6]ObjectiveMessages[0]positionZ = 2.340097
Objectives[6]ObjectiveMessages[0]Message = SORRY LADIES YOU ARENT THE MISSION.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 5015.461
Objectives[6]ObjectiveMessages[1]positionY = -5178.78
Objectives[6]ObjectiveMessages[1]positionZ = 1.518715
Objectives[6]ObjectiveMessages[1]Message = WE CANT TELL HOW MANY ENEMIES ARE WITH YOU, THE TROPIC HEAT IS MESSING WITH OUR REMOTE SENSOR. STAY FROSTY!
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = False
Objectives[6]ObjectiveMessages[1]DelayTime = 0
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 100
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[7]Type = Prop_Objective
Objectives[7]Text = DESTROY CRATES.
Objectives[7]Text2 = 
Objectives[7]positionX = 4504.434
Objectives[7]positionY = -4553.073
Objectives[7]positionZ = 3.171926
Objectives[7]All_Props = False
Objectives[7]Prop_ShowBlip = True
Objectives[7]DropPickups = False
Objectives[7]Prop_Damage = False
Objectives[7]Prop_Kill = False
Objectives[7]Prop_Break = True
Objectives[7]Droped_Pickup_Model = p_inhaler_01_s
Objectives[7]mission_ActorsCount = 7
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 5151.708
Objectives[7]mission_Actors[0]positionY = -4932.902
Objectives[7]mission_Actors[0]positionZ = 30.87364
Objectives[7]mission_Actors[0]Heading = 59.99994
Objectives[7]mission_Actors[0]String_Name = s_m_y_armymech_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 200
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 80
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = MarksmanRifleMk2
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 5140.36
Objectives[7]mission_Actors[1]positionY = -4950.323
Objectives[7]mission_Actors[1]positionZ = 14.47429
Objectives[7]mission_Actors[1]Heading = 10.00012
Objectives[7]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 100
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 45
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = MarksmanRifleMk2
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 5140.837
Objectives[7]mission_Actors[2]positionY = -4949.146
Objectives[7]mission_Actors[2]positionZ = 14.45505
Objectives[7]mission_Actors[2]Heading = 120
Objectives[7]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = False
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 200
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = CarbineRifle
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 5146.322
Objectives[7]mission_Actors[3]positionY = -5051.417
Objectives[7]mission_Actors[3]positionZ = 20.39178
Objectives[7]mission_Actors[3]Heading = 345.0001
Objectives[7]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = False
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 200
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 75
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = MarksmanRifleMk2
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 5175.928
Objectives[7]mission_Actors[4]positionY = -5131.061
Objectives[7]mission_Actors[4]positionZ = 2.899336
Objectives[7]mission_Actors[4]Heading = 169.9999
Objectives[7]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = False
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 200
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = MarksmanRifleMk2
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 5176.069
Objectives[7]mission_Actors[5]positionY = -5132.249
Objectives[7]mission_Actors[5]positionZ = 2.823772
Objectives[7]mission_Actors[5]Heading = 20.00004
Objectives[7]mission_Actors[5]String_Name = s_m_y_blackops_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = False
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 100
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = CompactRifle
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 5152.754
Objectives[7]mission_Actors[6]positionY = -4948.974
Objectives[7]mission_Actors[6]positionZ = 14.1536
Objectives[7]mission_Actors[6]Heading = 55
Objectives[7]mission_Actors[6]String_Name = s_m_y_blackops_03
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = False
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 100
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = Pistol50
Objectives[7]mission_Actors[6]Variation = Default
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = 4909.755
Objectives[7]mission_Vehicles[0]positionY = -5218.764
Objectives[7]mission_Vehicles[0]positionZ = 2.239181
Objectives[7]mission_Vehicles[0]Heading = 140.0037
Objectives[7]mission_Vehicles[0]Name = Barrage
Objectives[7]mission_Vehicles[0]Model = barrage
Objectives[7]mission_Vehicles[0]PrimaryColor = MetallicGreen
Objectives[7]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = -1
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = True
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 13
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = 4975.936
Objectives[7]ObjectiveMessages[0]positionY = -5601.24
Objectives[7]ObjectiveMessages[0]positionZ = 22.76662
Objectives[7]ObjectiveMessages[0]Message = OUT INSIDE MAN HAS A SIDE DOOR UNLOCKED FOR YOU... ITS ON YOUR GPS.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Text = HACK DATABASE, FIND WHAT TARGETS THEY ARE PROGRAMING TO ATTACK.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 4
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 5050.841
Objectives[8]positionY = -4597
Objectives[8]positionZ = 1.897714
Objectives[8]Heading = -1475
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 8
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = 5194.255
Objectives[8]mission_Actors[0]positionY = -5135.268
Objectives[8]mission_Actors[0]positionZ = 3.346827
Objectives[8]mission_Actors[0]Heading = 80.00005
Objectives[8]mission_Actors[0]String_Name = a_f_m_beach_01
Objectives[8]mission_Actors[0]Relationship_Group = Neutral
Objectives[8]mission_Actors[0]AddBlip = False
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 100
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Unarmed
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = 5194.15
Objectives[8]mission_Actors[1]positionY = -5134.452
Objectives[8]mission_Actors[1]positionZ = 3.347459
Objectives[8]mission_Actors[1]Heading = 120.0001
Objectives[8]mission_Actors[1]String_Name = a_f_m_beach_01
Objectives[8]mission_Actors[1]Relationship_Group = Neutral
Objectives[8]mission_Actors[1]AddBlip = False
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 100
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Unarmed
Objectives[8]mission_Actors[1]Variation = Custom
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = 5194.352
Objectives[8]mission_Actors[2]positionY = -5135.755
Objectives[8]mission_Actors[2]positionZ = 3.346549
Objectives[8]mission_Actors[2]Heading = 74.99997
Objectives[8]mission_Actors[2]String_Name = a_f_y_beach_01
Objectives[8]mission_Actors[2]Relationship_Group = Neutral
Objectives[8]mission_Actors[2]AddBlip = False
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 100
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Unarmed
Objectives[8]mission_Actors[2]Variation = Custom
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 1
Objectives[8]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[8]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 2
Objectives[8]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 1
Objectives[8]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 5
Objectives[8]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 5
Objectives[8]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = 4911.292
Objectives[8]mission_Actors[3]positionY = -5226.76
Objectives[8]mission_Actors[3]positionZ = 2.519669
Objectives[8]mission_Actors[3]Heading = 354.9993
Objectives[8]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = False
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 100
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = AdvancedRifle
Objectives[8]mission_Actors[3]Variation = Custom
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 1
Objectives[8]mission_Actors[3]COMPONENT_FACE_TEXTURE = 2
Objectives[8]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[8]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 4
Objectives[8]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = 4911.046
Objectives[8]mission_Actors[4]positionY = -5225.226
Objectives[8]mission_Actors[4]positionZ = 2.51919
Objectives[8]mission_Actors[4]Heading = 209.9993
Objectives[8]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = False
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 100
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = MG
Objectives[8]mission_Actors[4]Variation = Custom
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = 4912.212
Objectives[8]mission_Actors[5]positionY = -5225.137
Objectives[8]mission_Actors[5]positionZ = 2.519449
Objectives[8]mission_Actors[5]Heading = 139.9993
Objectives[8]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = False
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 100
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = BullpupShotgun
Objectives[8]mission_Actors[5]Variation = Custom
Objectives[8]mission_Actors[5]Task = 0
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = 4937.183
Objectives[8]mission_Actors[6]positionY = -5215.79
Objectives[8]mission_Actors[6]positionZ = 2.519753
Objectives[8]mission_Actors[6]Heading = 239.9993
Objectives[8]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = False
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 100
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = MilitaryRifle
Objectives[8]mission_Actors[6]Variation = Custom
Objectives[8]mission_Actors[6]Task = 2
Objectives[8]mission_Actors[6]Task_Guard_Range = 5
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = 5169.612
Objectives[8]mission_Actors[7]positionY = -4975.378
Objectives[8]mission_Actors[7]positionZ = 13.90023
Objectives[8]mission_Actors[7]Heading = 239.9993
Objectives[8]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = False
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 100
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = MilitaryRifle
Objectives[8]mission_Actors[7]Variation = Custom
Objectives[8]mission_Actors[7]Task = 2
Objectives[8]mission_Actors[7]Task_Guard_Range = 5
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[8]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[8]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[8]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[8]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[8]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[8]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[8]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 4983.016
Objectives[8]ObjectiveMessages[0]positionY = -5425.168
Objectives[8]ObjectiveMessages[0]positionZ = 29.52384
Objectives[8]ObjectiveMessages[0]Message = WITH THE EXPLOTIONS YOUR SURE TO HAVE COMPANY SOON. YOU HAVE A GO KILL ORDER IN PLAY. STORM THE COMPOUND AND KILL GENERAL ALGUNA!
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 75
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[9]Type = Hack_Objective
Objectives[9]Text = HACK INTO THIER SERVER.
Objectives[9]positionX = 5067.996
Objectives[9]positionY = -4591.316
Objectives[9]positionZ = 2.796698
Objectives[9]Hack_Anim = Keypad
Objectives[9]Hack_Both = True
Objectives[9]Hack_Prop_PositionX = 5067.996
Objectives[9]Hack_Prop_PositionY = -4591.316
Objectives[9]Hack_Prop_PositionZ = 2.796698
Objectives[9]mission_ActorsCount = 2
Objectives[9]mission_Actors[0]Survive_Number = 0
Objectives[9]mission_Actors[0]Failed_Text = 
Objectives[9]mission_Actors[0]Remove_After = 0
Objectives[9]mission_Actors[0]positionX = 4906.616
Objectives[9]mission_Actors[0]positionY = -5209.146
Objectives[9]mission_Actors[0]positionZ = 2.512061
Objectives[9]mission_Actors[0]Heading = 250
Objectives[9]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[9]mission_Actors[0]Relationship_Group = Enemy1
Objectives[9]mission_Actors[0]AddBlip = False
Objectives[9]mission_Actors[0]ShowCone = False
Objectives[9]mission_Actors[0]Invincible = False
Objectives[9]mission_Actors[0]SetHealth = 200
Objectives[9]mission_Actors[0]DieFromHeadShot = True
Objectives[9]mission_Actors[0]CanExitVehicle = True
Objectives[9]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[0]AlwaysFight = True
Objectives[9]mission_Actors[0]Seeing_Range = 30
Objectives[9]mission_Actors[0]Hearing_Range = 30
Objectives[9]mission_Actors[0]CombatMovement = Offensive
Objectives[9]mission_Actors[0]weapon = AssaultShotgun
Objectives[9]mission_Actors[0]Variation = Random
Objectives[9]mission_Actors[0]Task = 0
Objectives[9]mission_Actors[0]Task_Guard_Range = 5
Objectives[9]mission_Actors[0]Task_Stay_In_Range = True
Objectives[9]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[0]Task_Scenario = NONE
Objectives[9]mission_Actors[1]Survive_Number = 0
Objectives[9]mission_Actors[1]Failed_Text = 
Objectives[9]mission_Actors[1]Remove_After = 0
Objectives[9]mission_Actors[1]positionX = 4908.372
Objectives[9]mission_Actors[1]positionY = -5209.953
Objectives[9]mission_Actors[1]positionZ = 2.512924
Objectives[9]mission_Actors[1]Heading = 60.00003
Objectives[9]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[9]mission_Actors[1]Relationship_Group = Enemy1
Objectives[9]mission_Actors[1]AddBlip = False
Objectives[9]mission_Actors[1]ShowCone = False
Objectives[9]mission_Actors[1]Invincible = False
Objectives[9]mission_Actors[1]SetHealth = 100
Objectives[9]mission_Actors[1]DieFromHeadShot = True
Objectives[9]mission_Actors[1]CanExitVehicle = True
Objectives[9]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[9]mission_Actors[1]AlwaysFight = True
Objectives[9]mission_Actors[1]Seeing_Range = 30
Objectives[9]mission_Actors[1]Hearing_Range = 30
Objectives[9]mission_Actors[1]CombatMovement = Offensive
Objectives[9]mission_Actors[1]weapon = AssaultSMG
Objectives[9]mission_Actors[1]Variation = Random
Objectives[9]mission_Actors[1]Task = 0
Objectives[9]mission_Actors[1]Task_Guard_Range = 5
Objectives[9]mission_Actors[1]Task_Stay_In_Range = True
Objectives[9]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[9]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[9]mission_Actors[1]Task_Scenario = NONE
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = THE INTEL TELLS US THEY HAVE NUCLEAR WEAPONS, LONG RANGE ONES. WE NEED THESE DETROYED AT ALL COST!
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 5
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 5059.485
Objectives[10]positionY = -4835.802
Objectives[10]positionZ = 17.68472
Objectives[10]Heading = -2285
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 35
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 1
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 5016.193
Objectives[10]mission_Actors[0]positionY = -5658.158
Objectives[10]mission_Actors[0]positionZ = 20.25768
Objectives[10]mission_Actors[0]Heading = 45.00003
Objectives[10]mission_Actors[0]String_Name = s_m_y_marine_02
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 40
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = CombatMGMk2
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = 4884.633
Objectives[10]mission_Vehicles[0]positionY = -5285.031
Objectives[10]mission_Vehicles[0]positionZ = 9.586666
Objectives[10]mission_Vehicles[0]Heading = 44.83044
Objectives[10]mission_Vehicles[0]Name = Akula
Objectives[10]mission_Vehicles[0]Model = akula
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicHarborBlue
Objectives[10]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = -1
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = True
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[10]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 14
Objectives[10]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = DESTROY NUCLEAR SCUD LAUNCHER.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 6
Objectives[11]ColorR = 255
Objectives[11]ColorG = 0
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 4912.746
Objectives[11]positionY = -5225.966
Objectives[11]positionZ = 1.519792
Objectives[11]Heading = 749.9993
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 35
Objectives[11]TriggerDistance = 1
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 0
Objectives[11]mission_Actors[0]positionX = 4938.735
Objectives[11]mission_Actors[0]positionY = -5693.196
Objectives[11]mission_Actors[0]positionZ = 21.89552
Objectives[11]mission_Actors[0]Heading = 20.00004
Objectives[11]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = AssaultShotgun
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 0
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = DESTROY LAUNCHER.
Objectives[12]Type = Destroy_Vehicle
Objectives[12]positionX = 4913.807
Objectives[12]positionY = -5230.001
Objectives[12]positionZ = 1.520502
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = THERES AN ATTACK CHOPPER AHEAD..... TAKE IT OUT.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 7
Objectives[13]ColorR = 255
Objectives[13]ColorG = 0
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = 4883.361
Objectives[13]positionY = -5273.647
Objectives[13]positionZ = 7.345361
Objectives[13]Heading = 1124.999
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 35
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Destroy_Vehicle
Objectives[14]positionX = 4880.578
Objectives[14]positionY = -5279.778
Objectives[14]positionZ = 7.383077
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 8
Objectives[15]ColorR = 255
Objectives[15]ColorG = 0
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 4958.092
Objectives[15]positionY = -5785.994
Objectives[15]positionZ = 19.84174
Objectives[15]Heading = 1164.999
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 35
Objectives[15]TriggerDistance = 1
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 5122.077
Objectives[15]mission_Actors[0]positionY = -5525.663
Objectives[15]mission_Actors[0]positionZ = 70.97137
Objectives[15]mission_Actors[0]Heading = 99.99995
Objectives[15]mission_Actors[0]String_Name = s_m_y_marine_02
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = MarksmanRifle
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Teleport_Objective
Objectives[16]Text = ENTER
Objectives[16]positionX = 4959.574
Objectives[16]positionY = -5785.359
Objectives[16]positionZ = 19.83811
Objectives[16]ObjectiveRotation = 1009.999
Objectives[16]mission_ActorsCount = 4
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 5011.853
Objectives[16]mission_Actors[0]positionY = -5753.315
Objectives[16]mission_Actors[0]positionZ = 28.84527
Objectives[16]mission_Actors[0]Heading = 60
Objectives[16]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 100
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 2.5
Objectives[16]mission_Actors[0]Hearing_Range = 0
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = CombatPistol
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 1
Objectives[16]mission_Actors[0]Task_Guard_Range = 1
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 5010.26
Objectives[16]mission_Actors[1]positionY = -5754.191
Objectives[16]mission_Actors[1]positionZ = 28.84527
Objectives[16]mission_Actors[1]Heading = 330
Objectives[16]mission_Actors[1]String_Name = a_f_m_beach_01
Objectives[16]mission_Actors[1]Relationship_Group = Neutral
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 100
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 2.5
Objectives[16]mission_Actors[1]Hearing_Range = 2.5
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = Unarmed
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 5010.28
Objectives[16]mission_Actors[2]positionY = -5752.895
Objectives[16]mission_Actors[2]positionZ = 28.84527
Objectives[16]mission_Actors[2]Heading = 255
Objectives[16]mission_Actors[2]String_Name = a_f_m_beach_01
Objectives[16]mission_Actors[2]Relationship_Group = Neutral
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 100
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = Unarmed
Objectives[16]mission_Actors[2]Variation = Random
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 5010.683
Objectives[16]mission_Actors[3]positionY = -5753.21
Objectives[16]mission_Actors[3]positionZ = 28.84527
Objectives[16]mission_Actors[3]Heading = 255.438
Objectives[16]mission_Actors[3]String_Name = s_f_y_stripper_02
Objectives[16]mission_Actors[3]Relationship_Group = Neutral
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 100
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = True
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 30
Objectives[16]mission_Actors[3]Hearing_Range = 30
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Unarmed
Objectives[16]mission_Actors[3]Variation = Random
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Teleport_Objective
Objectives[17]Text = PUSH TO THE TARGET.
Objectives[17]positionX = 4966.732
Objectives[17]positionY = -5784.405
Objectives[17]positionZ = 19.87771
Objectives[17]ObjectiveRotation = 854.9993
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = YOU HAVE A GREEN LIGHT ON THAT KILL ORDER! THE GENERAL IS ON THE TOP FLOOR OF HIS PALACE!
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 9
Objectives[18]ColorR = 128
Objectives[18]ColorG = 0
Objectives[18]ColorB = 128
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 0
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 5013.947
Objectives[18]positionY = -5753.235
Objectives[18]positionZ = 28.08015
Objectives[18]Heading = 55
Objectives[18]Diameter = 3
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 75
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 6
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 5166.08
Objectives[18]mission_Actors[0]positionY = -5560.126
Objectives[18]mission_Actors[0]positionZ = 43.08389
Objectives[18]mission_Actors[0]Heading = 115
Objectives[18]mission_Actors[0]String_Name = s_m_y_marine_03
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 200
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = CombatMGMk2
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 4975.885
Objectives[18]mission_Actors[1]positionY = -5467.622
Objectives[18]mission_Actors[1]positionZ = 32.6748
Objectives[18]mission_Actors[1]Heading = 155
Objectives[18]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 200
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = CombatMGMk2
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 5017.232
Objectives[18]mission_Actors[2]positionY = -4648.513
Objectives[18]mission_Actors[2]positionZ = 5.717822
Objectives[18]mission_Actors[2]Heading = 195
Objectives[18]mission_Actors[2]String_Name = s_m_y_marine_03
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 200
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 55
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = MarksmanRifle
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 5078.292
Objectives[18]mission_Actors[3]positionY = -4679.102
Objectives[18]mission_Actors[3]positionZ = 2.718231
Objectives[18]mission_Actors[3]Heading = 195
Objectives[18]mission_Actors[3]String_Name = s_m_y_marine_03
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = False
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 100
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = AssaultSMG
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 5007.547
Objectives[18]mission_Actors[4]positionY = -4646.693
Objectives[18]mission_Actors[4]positionZ = 6.063049
Objectives[18]mission_Actors[4]Heading = 195
Objectives[18]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = False
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 100
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = AssaultSMG
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 5149.279
Objectives[18]mission_Actors[5]positionY = -4949.174
Objectives[18]mission_Actors[5]positionZ = 14.17799
Objectives[18]mission_Actors[5]Heading = 195
Objectives[18]mission_Actors[5]String_Name = s_m_y_marine_03
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = False
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 100
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = AssaultShotgun
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 1
Objectives[18]mission_Vehicles[0]positionX = 4930.449
Objectives[18]mission_Vehicles[0]positionY = -5153.664
Objectives[18]mission_Vehicles[0]positionZ = 0.85588
Objectives[18]mission_Vehicles[0]Heading = 245.0097
Objectives[18]mission_Vehicles[0]Name = Tug
Objectives[18]mission_Vehicles[0]Model = tug
Objectives[18]mission_Vehicles[0]PrimaryColor = Salmonpink
Objectives[18]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = HE HAS A CELLAR VAULT! OUR INFORMANT SAYS THERE ARE PLANS FOR AN ENERGY WEAPON! GET IT THEN GET THE HELL OUT OF THERE!
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 8
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = 5008.639
Objectives[19]positionY = -5753.148
Objectives[19]positionZ = 14.48445
Objectives[19]Heading = 55
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 2
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = 5045.493
Objectives[19]mission_Actors[0]positionY = -4444.229
Objectives[19]mission_Actors[0]positionZ = 0.8481327
Objectives[19]mission_Actors[0]Heading = 200.0006
Objectives[19]mission_Actors[0]String_Name = s_m_y_swat_01
Objectives[19]mission_Actors[0]Relationship_Group = Neutral
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 100
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 30
Objectives[19]mission_Actors[0]Hearing_Range = 30
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = CombatMG
Objectives[19]mission_Actors[0]Variation = Default
Objectives[19]mission_Actors[0]Task = 0
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = 5158.941
Objectives[19]mission_Actors[1]positionY = -5054.232
Objectives[19]mission_Actors[1]positionZ = 4.251927
Objectives[19]mission_Actors[1]Heading = 180
Objectives[19]mission_Actors[1]String_Name = s_m_y_marine_03
Objectives[19]mission_Actors[1]Relationship_Group = Enemy1
Objectives[19]mission_Actors[1]AddBlip = False
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 100
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[1]AlwaysFight = True
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = AssaultSMG
Objectives[19]mission_Actors[1]Variation = Random
Objectives[19]mission_Actors[1]Task = 0
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = NONE
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = PICK UP THE PLANS.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 9
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 255
Objectives[20]ColorA = 0
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 5008.063
Objectives[20]positionY = -5756.824
Objectives[20]positionZ = 14.48445
Objectives[20]Heading = -190
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 11
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = 4960.201
Objectives[20]mission_Actors[0]positionY = -5624.337
Objectives[20]mission_Actors[0]positionZ = 23.35809
Objectives[20]mission_Actors[0]Heading = 160
Objectives[20]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[0]Relationship_Group = Enemy1
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 100
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = CarbineRifle
Objectives[20]mission_Actors[0]Variation = Default
Objectives[20]mission_Actors[0]Task = 1
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = 4964.401
Objectives[20]mission_Actors[1]positionY = -5612.3
Objectives[20]mission_Actors[1]positionZ = 23.58185
Objectives[20]mission_Actors[1]Heading = 160
Objectives[20]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[1]Relationship_Group = Enemy1
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 100
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = CarbineRifle
Objectives[20]mission_Actors[1]Variation = Default
Objectives[20]mission_Actors[1]Task = 0
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = 4970.55
Objectives[20]mission_Actors[2]positionY = -5615.625
Objectives[20]mission_Actors[2]positionZ = 23.61236
Objectives[20]mission_Actors[2]Heading = 160
Objectives[20]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[2]Relationship_Group = Enemy1
Objectives[20]mission_Actors[2]AddBlip = False
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 100
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Offensive
Objectives[20]mission_Actors[2]weapon = CombatMG
Objectives[20]mission_Actors[2]Variation = Default
Objectives[20]mission_Actors[2]Task = 0
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 0
Objectives[20]mission_Actors[3]positionX = 4946.845
Objectives[20]mission_Actors[3]positionY = -5667.3
Objectives[20]mission_Actors[3]positionZ = 21.43659
Objectives[20]mission_Actors[3]Heading = 160
Objectives[20]mission_Actors[3]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[3]Relationship_Group = Enemy1
Objectives[20]mission_Actors[3]AddBlip = False
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 100
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Offensive
Objectives[20]mission_Actors[3]weapon = CombatMG
Objectives[20]mission_Actors[3]Variation = Default
Objectives[20]mission_Actors[3]Task = 0
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[4]Survive_Number = 0
Objectives[20]mission_Actors[4]Failed_Text = 
Objectives[20]mission_Actors[4]Remove_After = 0
Objectives[20]mission_Actors[4]positionX = 4955.404
Objectives[20]mission_Actors[4]positionY = -5666.616
Objectives[20]mission_Actors[4]positionZ = 21.48728
Objectives[20]mission_Actors[4]Heading = 160
Objectives[20]mission_Actors[4]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[4]Relationship_Group = Enemy1
Objectives[20]mission_Actors[4]AddBlip = False
Objectives[20]mission_Actors[4]ShowCone = False
Objectives[20]mission_Actors[4]Invincible = False
Objectives[20]mission_Actors[4]SetHealth = 100
Objectives[20]mission_Actors[4]DieFromHeadShot = True
Objectives[20]mission_Actors[4]CanExitVehicle = True
Objectives[20]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[4]AlwaysFight = True
Objectives[20]mission_Actors[4]Seeing_Range = 30
Objectives[20]mission_Actors[4]Hearing_Range = 30
Objectives[20]mission_Actors[4]CombatMovement = Offensive
Objectives[20]mission_Actors[4]weapon = CarbineRifle
Objectives[20]mission_Actors[4]Variation = Default
Objectives[20]mission_Actors[4]Task = 0
Objectives[20]mission_Actors[4]Task_Guard_Range = 5
Objectives[20]mission_Actors[4]Task_Stay_In_Range = True
Objectives[20]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[4]Task_Scenario = NONE
Objectives[20]mission_Actors[5]Survive_Number = 0
Objectives[20]mission_Actors[5]Failed_Text = 
Objectives[20]mission_Actors[5]Remove_After = 0
Objectives[20]mission_Actors[5]positionX = 4953.447
Objectives[20]mission_Actors[5]positionY = -5672.874
Objectives[20]mission_Actors[5]positionZ = 21.23745
Objectives[20]mission_Actors[5]Heading = 165
Objectives[20]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[5]Relationship_Group = Enemy1
Objectives[20]mission_Actors[5]AddBlip = False
Objectives[20]mission_Actors[5]ShowCone = False
Objectives[20]mission_Actors[5]Invincible = False
Objectives[20]mission_Actors[5]SetHealth = 100
Objectives[20]mission_Actors[5]DieFromHeadShot = True
Objectives[20]mission_Actors[5]CanExitVehicle = True
Objectives[20]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[5]AlwaysFight = True
Objectives[20]mission_Actors[5]Seeing_Range = 30
Objectives[20]mission_Actors[5]Hearing_Range = 30
Objectives[20]mission_Actors[5]CombatMovement = Offensive
Objectives[20]mission_Actors[5]weapon = CombatMG
Objectives[20]mission_Actors[5]Variation = Default
Objectives[20]mission_Actors[5]Task = 0
Objectives[20]mission_Actors[5]Task_Guard_Range = 5
Objectives[20]mission_Actors[5]Task_Stay_In_Range = True
Objectives[20]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[5]Task_Scenario = NONE
Objectives[20]mission_Actors[6]Survive_Number = 0
Objectives[20]mission_Actors[6]Failed_Text = 
Objectives[20]mission_Actors[6]Remove_After = 0
Objectives[20]mission_Actors[6]positionX = 4968.287
Objectives[20]mission_Actors[6]positionY = -5701.607
Objectives[20]mission_Actors[6]positionZ = 19.887
Objectives[20]mission_Actors[6]Heading = 210
Objectives[20]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[6]Relationship_Group = Enemy1
Objectives[20]mission_Actors[6]AddBlip = False
Objectives[20]mission_Actors[6]ShowCone = False
Objectives[20]mission_Actors[6]Invincible = False
Objectives[20]mission_Actors[6]SetHealth = 100
Objectives[20]mission_Actors[6]DieFromHeadShot = True
Objectives[20]mission_Actors[6]CanExitVehicle = True
Objectives[20]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[6]AlwaysFight = True
Objectives[20]mission_Actors[6]Seeing_Range = 30
Objectives[20]mission_Actors[6]Hearing_Range = 30
Objectives[20]mission_Actors[6]CombatMovement = Offensive
Objectives[20]mission_Actors[6]weapon = CombatMG
Objectives[20]mission_Actors[6]Variation = Default
Objectives[20]mission_Actors[6]Task = 0
Objectives[20]mission_Actors[6]Task_Guard_Range = 5
Objectives[20]mission_Actors[6]Task_Stay_In_Range = True
Objectives[20]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[6]Task_Scenario = NONE
Objectives[20]mission_Actors[7]Survive_Number = 0
Objectives[20]mission_Actors[7]Failed_Text = 
Objectives[20]mission_Actors[7]Remove_After = 0
Objectives[20]mission_Actors[7]positionX = 5219.193
Objectives[20]mission_Actors[7]positionY = -5028.951
Objectives[20]mission_Actors[7]positionZ = 15.52932
Objectives[20]mission_Actors[7]Heading = 205
Objectives[20]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[7]Relationship_Group = Enemy1
Objectives[20]mission_Actors[7]AddBlip = False
Objectives[20]mission_Actors[7]ShowCone = False
Objectives[20]mission_Actors[7]Invincible = False
Objectives[20]mission_Actors[7]SetHealth = 100
Objectives[20]mission_Actors[7]DieFromHeadShot = True
Objectives[20]mission_Actors[7]CanExitVehicle = True
Objectives[20]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[7]AlwaysFight = True
Objectives[20]mission_Actors[7]Seeing_Range = 30
Objectives[20]mission_Actors[7]Hearing_Range = 30
Objectives[20]mission_Actors[7]CombatMovement = Offensive
Objectives[20]mission_Actors[7]weapon = CombatMG
Objectives[20]mission_Actors[7]Variation = Default
Objectives[20]mission_Actors[7]Task = 0
Objectives[20]mission_Actors[7]Task_Guard_Range = 5
Objectives[20]mission_Actors[7]Task_Stay_In_Range = True
Objectives[20]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[7]Task_Scenario = NONE
Objectives[20]mission_Actors[8]Survive_Number = 0
Objectives[20]mission_Actors[8]Failed_Text = 
Objectives[20]mission_Actors[8]Remove_After = 0
Objectives[20]mission_Actors[8]positionX = 5167.439
Objectives[20]mission_Actors[8]positionY = -5112.216
Objectives[20]mission_Actors[8]positionZ = 2.792786
Objectives[20]mission_Actors[8]Heading = 205
Objectives[20]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[8]Relationship_Group = Enemy1
Objectives[20]mission_Actors[8]AddBlip = False
Objectives[20]mission_Actors[8]ShowCone = False
Objectives[20]mission_Actors[8]Invincible = False
Objectives[20]mission_Actors[8]SetHealth = 100
Objectives[20]mission_Actors[8]DieFromHeadShot = True
Objectives[20]mission_Actors[8]CanExitVehicle = True
Objectives[20]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[8]AlwaysFight = True
Objectives[20]mission_Actors[8]Seeing_Range = 30
Objectives[20]mission_Actors[8]Hearing_Range = 30
Objectives[20]mission_Actors[8]CombatMovement = Offensive
Objectives[20]mission_Actors[8]weapon = CombatMG
Objectives[20]mission_Actors[8]Variation = Default
Objectives[20]mission_Actors[8]Task = 0
Objectives[20]mission_Actors[8]Task_Guard_Range = 5
Objectives[20]mission_Actors[8]Task_Stay_In_Range = True
Objectives[20]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[8]Task_Scenario = NONE
Objectives[20]mission_Actors[9]Survive_Number = 0
Objectives[20]mission_Actors[9]Failed_Text = 
Objectives[20]mission_Actors[9]Remove_After = 0
Objectives[20]mission_Actors[9]positionX = 5240.174
Objectives[20]mission_Actors[9]positionY = -5176.002
Objectives[20]mission_Actors[9]positionZ = 13.13795
Objectives[20]mission_Actors[9]Heading = 165
Objectives[20]mission_Actors[9]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[9]Relationship_Group = Enemy1
Objectives[20]mission_Actors[9]AddBlip = False
Objectives[20]mission_Actors[9]ShowCone = False
Objectives[20]mission_Actors[9]Invincible = False
Objectives[20]mission_Actors[9]SetHealth = 100
Objectives[20]mission_Actors[9]DieFromHeadShot = True
Objectives[20]mission_Actors[9]CanExitVehicle = True
Objectives[20]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[9]AlwaysFight = True
Objectives[20]mission_Actors[9]Seeing_Range = 30
Objectives[20]mission_Actors[9]Hearing_Range = 30
Objectives[20]mission_Actors[9]CombatMovement = Offensive
Objectives[20]mission_Actors[9]weapon = CombatMG
Objectives[20]mission_Actors[9]Variation = Default
Objectives[20]mission_Actors[9]Task = 0
Objectives[20]mission_Actors[9]Task_Guard_Range = 5
Objectives[20]mission_Actors[9]Task_Stay_In_Range = True
Objectives[20]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[9]Task_Scenario = NONE
Objectives[20]mission_Actors[10]Survive_Number = 0
Objectives[20]mission_Actors[10]Failed_Text = 
Objectives[20]mission_Actors[10]Remove_After = 0
Objectives[20]mission_Actors[10]positionX = 4971.267
Objectives[20]mission_Actors[10]positionY = -5605.62
Objectives[20]mission_Actors[10]positionZ = 23.70633
Objectives[20]mission_Actors[10]Heading = 165
Objectives[20]mission_Actors[10]String_Name = s_m_y_blackops_02
Objectives[20]mission_Actors[10]Relationship_Group = Enemy1
Objectives[20]mission_Actors[10]AddBlip = False
Objectives[20]mission_Actors[10]ShowCone = False
Objectives[20]mission_Actors[10]Invincible = False
Objectives[20]mission_Actors[10]SetHealth = 100
Objectives[20]mission_Actors[10]DieFromHeadShot = True
Objectives[20]mission_Actors[10]CanExitVehicle = True
Objectives[20]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[10]AlwaysFight = True
Objectives[20]mission_Actors[10]Seeing_Range = 30
Objectives[20]mission_Actors[10]Hearing_Range = 30
Objectives[20]mission_Actors[10]CombatMovement = Offensive
Objectives[20]mission_Actors[10]weapon = CombatMG
Objectives[20]mission_Actors[10]Variation = Default
Objectives[20]mission_Actors[10]Task = 0
Objectives[20]mission_Actors[10]Task_Guard_Range = 5
Objectives[20]mission_Actors[10]Task_Stay_In_Range = True
Objectives[20]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[10]Task_Scenario = NONE
Objectives[20]mission_Vehicles = 4
Objectives[20]mission_Vehicles[0]positionX = 4950.934
Objectives[20]mission_Vehicles[0]positionY = -5668.387
Objectives[20]mission_Vehicles[0]positionZ = 21.0736
Objectives[20]mission_Vehicles[0]Heading = 234.9398
Objectives[20]mission_Vehicles[0]Name = FIB
Objectives[20]mission_Vehicles[0]Model = fbi2
Objectives[20]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[0]HasPearlescent = False
Objectives[20]mission_Vehicles[0]Livery = 0
Objectives[20]mission_Vehicles[0]DirtLevel = 0
Objectives[20]mission_Vehicles[0]LockedForPlayer = False
Objectives[20]mission_Vehicles[0]Locked = False
Objectives[20]mission_Vehicles[0]Alarm = False
Objectives[20]mission_Vehicles[0]HotWired = False
Objectives[20]mission_Vehicles[0]Invincible = False
Objectives[20]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[0]Remove_After = 0
Objectives[20]mission_Vehicles[0]Survive_Number = 0
Objectives[20]mission_Vehicles[0]Failed_Text = 
Objectives[20]mission_Vehicles[1]positionX = 4954.298
Objectives[20]mission_Vehicles[1]positionY = -5663.117
Objectives[20]mission_Vehicles[1]positionZ = 21.30358
Objectives[20]mission_Vehicles[1]Heading = 159.7562
Objectives[20]mission_Vehicles[1]Name = FIB
Objectives[20]mission_Vehicles[1]Model = fbi2
Objectives[20]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[1]SecondaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[1]HasPearlescent = False
Objectives[20]mission_Vehicles[1]Livery = 0
Objectives[20]mission_Vehicles[1]DirtLevel = 0
Objectives[20]mission_Vehicles[1]LockedForPlayer = False
Objectives[20]mission_Vehicles[1]Locked = False
Objectives[20]mission_Vehicles[1]Alarm = False
Objectives[20]mission_Vehicles[1]HotWired = False
Objectives[20]mission_Vehicles[1]Invincible = False
Objectives[20]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[1]Remove_After = 0
Objectives[20]mission_Vehicles[1]Survive_Number = 0
Objectives[20]mission_Vehicles[1]Failed_Text = 
Objectives[20]mission_Vehicles[2]positionX = 4967.466
Objectives[20]mission_Vehicles[2]positionY = -5614.147
Objectives[20]mission_Vehicles[2]positionZ = 23.21113
Objectives[20]mission_Vehicles[2]Heading = 199.9543
Objectives[20]mission_Vehicles[2]Name = FIB
Objectives[20]mission_Vehicles[2]Model = fbi2
Objectives[20]mission_Vehicles[2]PrimaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[2]SecondaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[2]HasPearlescent = False
Objectives[20]mission_Vehicles[2]Livery = 0
Objectives[20]mission_Vehicles[2]DirtLevel = 0
Objectives[20]mission_Vehicles[2]LockedForPlayer = False
Objectives[20]mission_Vehicles[2]Locked = False
Objectives[20]mission_Vehicles[2]Alarm = False
Objectives[20]mission_Vehicles[2]HotWired = False
Objectives[20]mission_Vehicles[2]Invincible = False
Objectives[20]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[2]Remove_After = 0
Objectives[20]mission_Vehicles[2]Survive_Number = 0
Objectives[20]mission_Vehicles[2]Failed_Text = 
Objectives[20]mission_Vehicles[3]positionX = 5047.125
Objectives[20]mission_Vehicles[3]positionY = -4446.861
Objectives[20]mission_Vehicles[3]positionZ = 0.2843643
Objectives[20]mission_Vehicles[3]Heading = 210.0973
Objectives[20]mission_Vehicles[3]Name = Police Predator
Objectives[20]mission_Vehicles[3]Model = predator
Objectives[20]mission_Vehicles[3]PrimaryColor = MetallicAnthraciteGray
Objectives[20]mission_Vehicles[3]SecondaryColor = MetaillicVDarkBlue
Objectives[20]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[3]HasPearlescent = False
Objectives[20]mission_Vehicles[3]Livery = 0
Objectives[20]mission_Vehicles[3]DirtLevel = 0
Objectives[20]mission_Vehicles[3]LockedForPlayer = False
Objectives[20]mission_Vehicles[3]Locked = False
Objectives[20]mission_Vehicles[3]Alarm = False
Objectives[20]mission_Vehicles[3]HotWired = False
Objectives[20]mission_Vehicles[3]Invincible = False
Objectives[20]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[3]Remove_After = 0
Objectives[20]mission_Vehicles[3]Survive_Number = 0
Objectives[20]mission_Vehicles[3]Failed_Text = 
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 2
Objectives[20]ObjectiveMessages[0]positionX = 4974.975
Objectives[20]ObjectiveMessages[0]positionY = -5728.438
Objectives[20]ObjectiveMessages[0]positionZ = 18.8802
Objectives[20]ObjectiveMessages[0]Message = YOU HAVE SOME COMPANY OUTSIDE... NO ARMOR VEHICLES, BUT THEY ARE WELL ARMED. GET TO THE PICK UP POINT FOR EXTRACTION!
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = False
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 75
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 4977.487
Objectives[20]ObjectiveMessages[1]positionY = -5598.529
Objectives[20]ObjectiveMessages[1]positionZ = 22.81534
Objectives[20]ObjectiveMessages[1]Message = WE ARE JAMMING THEIR SIGNAL... BUT SOON THE ENTIRE ISLAND WILL BE AFTER YOU! GET TO THE EXTRACTION POINT! WE ONLY HAVE A 3 MINUTE WINDOW BFORE OUR BOAT IS DETECTED!
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 20
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[21]Type = Mission_Settings_Objective
Objectives[21]positionX = 5044.136
Objectives[21]positionY = -4478.402
Objectives[21]positionZ = 1.45858
Objectives[21]MissionSettings_TimesOfDay = Current
Objectives[21]MissionSettings_Weather = Current
Objectives[21]MissionSettings_WantedLevel = Current
Objectives[21]MissionSettings_SetWantedLevelNow = Current
Objectives[21]MissionSettings_StartNightvision = False
Objectives[21]MissionSettings_StopNightvision = False
Objectives[21]MissionSettings_StartSeethrough = False
Objectives[21]MissionSettings_StopSeethrough = False
Objectives[21]MissionSettings_StartMusic = True
Objectives[21]MissionSettings_StopMusic = False
Objectives[21]MissionSettings_Music = ASS3_COPS
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Type = Teleport_Objective
Objectives[22]Text = EXIT
Objectives[22]positionX = 4965.624
Objectives[22]positionY = -5786.163
Objectives[22]positionZ = 19.87774
Objectives[22]ObjectiveRotation = 70
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Teleport_Objective
Objectives[23]Text = EXIT 2
Objectives[23]positionX = 4958.046
Objectives[23]positionY = -5783.48
Objectives[23]positionZ = 19.84308
Objectives[23]ObjectiveRotation = -125
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = EXTRACTION POINT.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 10
Objectives[24]ColorR = 0
Objectives[24]ColorG = 128
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 0
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = 5044.196
Objectives[24]positionY = -4474.426
Objectives[24]positionZ = 1.19804
Objectives[24]Heading = -150
Objectives[24]Diameter = 3
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 75
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

