#
# Weapons data
#	A: Weapon name
#	B: Fire type
#   C: Range
#	D: Firing Rate
#	E: Reload
#	F: Amount of Ammunition
#	G: Damage
#	H: Speed
#	I: Radius
#	J: Life span
#	K: Spread
#	L,M,N: Fire offset vector
#	P: animation to play
#	Q: animation to play
#	R: animation loop start
#	S: animation loop end
#	T: point in animation where weapon is fired
#	U: point in animation 2 where weapon is fired
#	V: model id
#	W: Flags -> 1:USE_GRAVITY  2:SLOWS_DOWN  4:DISSIPATES  8:RAND_SPEED  16:EXPANDS  32:EXPLODES  64:CANAIM
#				128:CANAIM_WITHARM  256:1ST_PERSON  512:HEAVY  1024:THROW
#
###### NOT USED IN THIS VERSION ##############
#	X:	1st person version of anim (using orig HGUN & PUMP cause they work better at mo')
#	Y:	1st person vers of 2nd anim
#
#	FPS anims loaded (ie available):	FPS_PUNCH, FPS_BAT, FPS_UZI, FPS_PUMP, FPS_AK, FPS_M16, FPS_ROCKET
##############################################
#
# A            B           C     D    E    F    G    H   I     J      K    	L	 M		N		P       			Q         	   	R  S  T  U  V	W 		X					Y
Unarmed        MELEE       2.8	 750  300  1000 8   -1.0 0.5   -1.0   -1.0	0.1	 0.65	0.2		FIGHTppunch        	KICK_floor    	0  99 12 12  -1 0
BaseballBat    MELEE       1.5   750  300  1000 21  -1.0 0.8   -1.0   -1.0	0.1  0.8	0.30	WEAPON_bat_h       	WEAPON_bat_v  	5  20 14 11 172 0
Colt45         INSTANT_HIT 30.0  250  350  12   25  -1.0 -1.0  -1.0   -1.0	0.30 0.0	0.09	WEAPON_hgun_body   	RBLOCK_Cshoot  	8  15 9  9  173 192
Uzi            INSTANT_HIT 30.0  250  500  25   20  -1.0 -1.0  -1.0   -1.0	0.30 -0.05	0.11	WEAPON_hgun_body   	null		 	8  11 9  9  178 192
Shotgun        INSTANT_HIT 15.0  250  750  1000 100 -1.0 -1.0  -1.0   -1.0	1.02 -0.10	0.13	WEAPON_pump        	null          	7  43 12 0  176 64
Grenade        PROJECTILE  30.0  100  1    1    75  0.25 -1.0  800.0  1.0	0.0	 0.0	0.0		WEAPON_start_throw  WEAPON_throw   	0  99 99 10 170 1060
Molotov        PROJECTILE  25.0  100  1    1    75  0.25 -1.0  2000.0 5.0	0.0	 0.0	0.0		WEAPON_start_throw  WEAPON_throw  	0  99 99 10 174 1060
RocketLauncher PROJECTILE  15.0  100  1200 1    75  2.0  -1.0  1000.0 1.0	0.42 0.0	0.05	WEAPON_sniper      	null          	0  99 14 0  175 804
FlameThrower   AREA_EFFECT 5.1   100   100 500  25  0.65 0.075 1000.0 3.0	0.82 0.0	0.13	WEAPON_pump        	null         	6  7  7  0  181 30
AK47           INSTANT_HIT 75.0  1    1000 30   19  -1.0 -1.0  -1.0   -1.0	0.63 -0.04	0.10	WEAPON_AK_body     	null          	12 14 12 0  171 64
M16            INSTANT_HIT 75.0  1    1000 60   52  -1.0 -1.0  -1.0   -1.0	0.83 -0.06	0.14	WEAPON_AK_body	  	null          	12 13 12 0  180 64
SniperRifle    INSTANT_HIT 100.0 500  1401 1    125 -1.0 -1.0  -1.0   -1.0	0.0	 0.66	0.05	WEAPON_sniper      	null          	0  10 3  0  177 256
Detonator      PROJECTILE  25.0  100  1    1    0   2.0  -1.0  2000.0 5.0	0.0	 0.0	0.13	bomber	        	null          	0  10 3  0  182 36

ENDWEAPONDATA