RD EFLC 1.1 --> RD EFLC 1.2				22.Dec 2010


general changes:

-reworked every single car (more than 380 parameters changed)
-made steering easier (for keyboard and 360 controller)
-made oversteer easier to handle
-reworked suspension so that all vehicles feel heavier and less like toy cars
-reworked handbrakes 
-added optional tweaks for vanilla GTA4 (improved traffic and weapons)


other changes worth mentioning:

Cars:
-Admiral: new handling
-Banshee: suspension adjustment
-Buccaneer: less oversteer
-Cabby: new handling
-Chavos: new handling
-Comet: new handling
-Contender: new handling
-Dilettante: new handling
-Dukes: new handling
-Emperor: different oversteer
-Emperor2: different oversteer
-Esperanto: new handling
-Faction: new brake bias
-Feltzer: new handling
-Feroci: new handling
-Fortune: new handling
-Futo: new handling
-Habanero: new handling, less oversteer
-Hakumai: new handling
-Huntley: new center of mass, new handling
-Ingot: reworked handling
-Landstalker: new center of mass, more oversteer
-Lokus: new handling
-Manana: new handling, different suspension and oversteer
-Marbella: new handling
-Merit: changed to FWD with 0-100kph acceleration of 8.5 seconds (Chevy Impala LS)
-Oracle: new handling
-Perennial: less oversteer
-Peyote: new handling
-Pinnacle: suspension change
-PMP600: new handling, decreased wheelspin
-Police1: fixed random flipping caused by GTA4 bug
-Premier: slight suspension adjustment
-Presidente: new handling, acceleration changed to 0-100kph in 6.3 seconds (Cadillac CTS)
-Primo: less oversteer
-Rancher: less likely to flip over, new suspension
-Rebla: new center of mass
-Rhapsody: reworked handling, new brake bias
-Roman: new handling
-Schafter: new handling
-Sentinel: new handling
-Speedo: less likely to flip
-Stallion: new handling
-Sultan: new handling
-SuperDiamond: new handling
-Taxi1: new handling
-Taxi2: new handling
-Uranus: new handling
-Virgo: less oversteer
-Washington: new handling

Bikes:
-Daemon: improved cornering stability, less fishtailing
-NRG: increased performance, improved shocks
-PCJ: increased performance, improved shocks
-Sanchez: traction adjustments

Helicopters:
-Maverick: Agility increased by 8%
-Skylift: improved hovering and cargo lifting, Agility increased


==================================================================================================================

RD EFLC 1.0 --> RD EFLC 1.1			07.May 2010

-handling for a total of 170 vehicles
-reworked "high car damage" handling (vehicles take more collision damage before exploding)

Documentation:
-more detailed Readme file
-added "lap times" list to the info folder

Helicopters:
-Skylift handling created
-Buzzard: reworked landing skids
-Maverick: reworked agility

Cars:
-Cabby: reworked brakes
-Cavalcade: less likely to flip
-Chavos: reworked brakes
-Dilettante: reworked brakes
-Hakumai: reworked handling
-Landstalker: reworked handling
-Perennial: reworked brakes
-Premier: reworked brakes
-Stratum: reworked brakes

Bikes:
-Hakuchou custom: less wheelspin


=================================================================================================================

RD EFLC Beta1 --> RD EFLC 1.0			25. April 2010

-amount of featured vehicles has been increased from 132 to 166 (!)
-created additional handling version featuring high vehicle deformation (you can either choose 150% or 300% deformation)
-added option to choose between default and "advanced" helicopter handling
-the mod has been tested with all TLAD and TBoGT missions to ensure compatibility

general changes to TLAD bike handling:
-acceleration of all bikes increased (choppers can now accelerate to 100kph in 6-9 seconds instead of 13 seconds...)
-top speed of choppers increased from 104 kph to 150-190 kph
-traction and cornering speed reduced from 137% to 117%
-brake efficiency reduced from 166% to 123%
-disabled unrealistic forces applied when braking
-improved handbrake sliding
-burnouts
-improved in-air behaviour
-bikers lean into turns properly
-smoother leaning animations
-correction of suspension force and bias
-center of mass correction


created 40 new handlings:

TLAD bikes:
-Angel
-Bati
-Bati custom
-Daemon
-Diabolus
-Double T
-Double T custom
-Hakuchou
-Hakuchou custom
-Hexer
-Innovation
-Lycan
-Nightblade
-Revenant
-Wayfarer
-Wolfsbane

TLAD trucks:
-Gang Burrito
-Prison Bus
-Slamvan
-Yankee 2

new handlings for GTAIV bikes:
-Freeway
-Hellfury
-NRG 900
-PCJ 600
-Sanchez
-Zombie

TBoGT bikes:
-Akuma
-Bati custom 2
-Double T
-Hakuchou
-Hexer
-Police bike
-Vader

TBoGT trucks:
-APC
-Amored van
-Slamvan

TBoGT helicopters:
-Buzzard
-Swift

reworked TBoGT car handlings:
-Buffalo
-Bullet GT
-Police Stinger
-Schafter
-Serrano
-Tampa


=================================================================================================================

RD 2.7 --> RD EFLC Beta1		18. April 2010

-Ported this mod over to EFLC (featuring handling for 132 vehicles)

supported DLC vehicles:

TBGT:
-Buffalo (Dodge Charger SRT-8)
-Buffalo FIB (Dodge Charger SRT-8)
-Bullet GT (Ford GT)
-Cavalcade 2
-F620 (Maserati GranTurismo S 2008)
-Faggio classic
-Police Cruiser (Dodge Charger)
-Police Stinger (Cadillac CTS-V)
-Schafter 2 (Mercedes W212 E 500 Body Kit)
-Schafter 3 (Mercedes W212 E 500)
-Serrano 1 (VW Touareg V10)
-Serrano 2 (VW Touareg R50)
-Stretch E (stretched Schafter)
-Super Diamond (Rolls-Royce Phantom)
-Super Drop Diamond (Rolls-Royce Phantom Drophead)
-Tampa (Chevrolet Nova SS 1969)

TLAD:
-Regina
-Rhapsody (AMC Pacer 1976)
-Tampa (Chevrolet Nova SS 1969)

=================================================================================================================

2.6 --> 2.7				31. March 2010

There are now 13 different handling.dat files to choose from.
The user can choose between "realistic" helicopter handling, 
"advanced" helicopter handling and the game's default helicopter handling.

Changes to the "advanced" handling:

Cars:
all cars have been reworked:
-more realistic tire properties (more realistic sliding and drifting)
-improved braking behaviour (less arcade drifting, more understeer)
-new: there is now a "slipping tire" noise when cars understeer
-DF8 is now FWD car (Pontiac G6 GTP)
-Police2 (Chevrolet Impala) less likely to flip over

Bikes:
completely new handling for bikes:
-burnouts
-more realistic sliding
-you may use the handbrake again

Helicopters:
created more realistic handling version for flight simulator fanatics:
-more realistic thrust
-more realistic climbing and descending
-less agile behaviour (more inertia)
-increased turning radius
-reworked landing skids and center of mass (helicopters will flip more easily) 


Changes to the "basic" handling:

-some traction and sliding adjustments
-some helicopter handling improvements
-Police2 (Chevrolet Impala) less likely to flip over

=================================================================================================================

2.5 --> 2.6				27. Jan 2010

new features:
-added "advanced" handling which is optimized for burnouts and drifting (at the expense of realistic flip over)
 (features 30 new car handlings)
-added option to use default helicopter handling (as requested by some players)
 (there are now 10 different handling.dat files to choose from, no need to edit anything yourself)

changes:
-adjustments to the "cruise" handling
-DF8: performance increase (to match it's turbo sound and labeling)

bug fixes:
-changed suspension of: Bus, Emperor2, Patriot, Polpat, Rancher, Sabre2, Stallion and Vigero2 
 in order to fix the "rusty Sabre bug" that was experienced by some players when playing at less than 20 frames per second

=================================================================================================================

2.3 --> 2.5				2. Oct 2009

Cars:
all car handlings have been done from scratch again
-speed scale adjusted to fit Aru's scripthook / oinkoink's speedometer (speed -13%)
-more realistic center of mass for all vehicles (-> more realistic flipping)
-realistic weight distribution (front / rear)
-more realistic suspension
-car handling feels less "slippery"
-cars easier to handle / less oversteer
-traction raised to 110%
-brakeforce raised to 110%
-police cars crash less frequently

Bikes:
-speed scale adjusted to fit Aru's scripthook / oinkoink's speedometer (speed -13%)
-traction adjustments
-brake adjustments

Helicopters:
-speed scale adjusted to fit Aru's scripthook / oinkoink's speedometer (speed -13%)
-easier handling
-more skillful police pilots (avoid buildings more successful)
-Helitours-pilots dont crash into buildings any longer

=================================================================================================================

2.2 --> 2.3				25. Aug 2009
changes: not available


=================================================================================================================

2.1 --> 2.2				14. june 2009		
changes: not available


=================================================================================================================

2.0 --> 2.1				21. May 2009
changes: not available


=================================================================================================================

1.08 --> 2.0				27. April 2009

Main changes:
-realistic helicopter handling and physics
-new handling for all cars (improved steering and drifting)  
-correct wheel drive for all cars
-further improved e-brakes for all cars
-improved bike handling
-improved weapons

helicopters:
-realistic rate of climb
-realistic forward thrust
-realistic air drag
-realistic turning rate
-realistic weight
-realistic inertia
-realistic centre of mass
-realistic tail rotor
-realistic tail fin aerodynamics
-realistic landing skid physics
-ability to fly loop and roller
-more vulnerable to gunfire (engine, tail)

cars:
-slight 0-200 kph acceleration adjustment for sports and super cars
-Ruiner: increased performance, new brakes
-SabreGT: new brakes 
-Manana: brakes fixed (were weakened by 30% due to some bug)
-Stallion: brakes fixed (were weakened by 30% due to some bug)
-Schafter: new suspension (state-of-the-art)
-Infernus: slight 4WD adjustment
-Sultan: now RWD
-SultanRS: now RWD, increased performance
-Uranus: now RWD, stronger brakes
-Rebla: now 4WD
-Cabby: now FWD
-Minivan: now FWD
-Habanero: now FWD
-Ingot: now FWD
-Perennial: now FWD
-Pinnacle: now FWD
-Premier: now FWD
-Primo: now FWD
-Solair: now FWD
-Stratum: now FWD
-Vincent: now FWD
-Police: improved head-on behaviour

bikes:
-slight cornering speed adjustment for bikes
-slightly smaller turning radius for bikes
-Sanchez: new handling
-Faggio: new engine

weapons:
-realistic range (allows you to take down helicopters)
-reasonable damage increase (AK47 slightly stronger than M4)
-higher RoF for M4 (now 500 rpm, while AK47 remained 430 rpm)

=================================================================================================================

1.07 --> 1.08				19. March 2009

-completely new bike handling (including realistic deceleration)
-more realistic brakes for all cars (including deceleration adjustments)
-realistic e-brakes (handbrakes) for all cars
-added deceleration info to the acceleration chart

Bikes:
-disabled an effect that caused unrealistic slipping when driving over bumps
-disabled an effect that caused the NRG900's rear wheel to slip and bounce on some materials
-disabled an effect that would cause unrealistic behaviour when braking while sliding
-made bikes less likely to slip or spin out of control on flat ground
-more realistic in-air behaviour
-realistic deceleration
-increased chance for Freeway to spawn in Beechwood City

Cars:
-Comet: new handling, suspension
-Turismo: handling adjustment
-Sultan: increased drifting ability, stronger suspension
-SabreGT: more oversteering
-Ruiner: more oversteering
-Banshee: stronger suspension
-Coquette: stronger suspension
-Infernus: stronger suspension
-SuperGT: stronger suspension
-Dukes: stronger suspension
-Feroci: stronger suspension
-Stratum: stronger suspension
-Schafter: stronger suspension
-Presidente: stronger suspension
-Premier: stronger suspension
-Police1: fixed random ABS failure

=================================================================================================================

1.06 --> 1.07				6. March 2009

-new handling for all bikes (choppers are now optimized for cruising)
-some new spawning areas for bikes
-new handling for all cars
-adjusted accelerations (looked up manufacturer specifications for every car)
-adjusted top speeds (looked up manufacturer specifications for every car)
-some weight adjustments (looked up manufacturer specifications)

-Faggio: new handling, centre of mass
-Bobber: new handling, brakes
-Zombie: new handling, brakes
-Hellfury: new handling, brakes
-pcj600: new handling, brakes
-nrg900: new handling, brakes
-Sanchez: new handling, brakes, suspension
-Blista: new handling, centre of mass
-Ruiner: new centre of mass
-Esperanto: brake bias
-reduced weight for trucks

=================================================================================================================

1.05 --> 1.06				28. Feb. 2009

-added scooters and busses to the traffic
-added spawning areas for Comet, SuperGT, SultanRS, Infernus, Banshee, Sanchez, PCJ600 and NRG900
-adjusted spawning rates for Stretch, Feltzer, Patriot, Bus, Faggio, Comet, Coquette, SultanRS, SuperGT, 
 PCJ, Sentinel, FXT, Contender, Burrito, Pony, Speedo, Sanchez, PCJ, NRG900, Infernus, Cavcade, Huntley
-new air drag for all cars
-Police cars harder to flip

-Comet: new handling
-Feltzer: new handling, centre of mass
-Banshee: handling
-Coquette: handling
-Infernus: handling
-SultanRS: handling
-SuperGT: handling
-Turismo: handling
-Sabre1: new handling, centre of mass
-Sabre2: new handling, centre of mass
-SabreGT: new handling, centre of mass
-Taxi1: handling, centre of mass
-Taxi2: handling, centre of mass
-Oracle: handling, centre of mass
-Buccaneer: handling, centre of mass
-Intruder: centre of mass
-Stretch: handling, centre of mass
-Pony: centre of mass
-Moonbeam: new handling, centre of mass
-Blista: handling, acceleration
-Merit: suspension
-Premier: centre of mass
-Ingot: suspension, centre of mass
-Pinnacle: centre of mass, brakes
-Benson: handling
-Boxville: handling
-Mule: handling
-Steed: handling
-Yankee: handling
-Roman: handling
-Esperanto: handling
-Emperor1: handling
-Emperor2: handling
-Marbella: handling
-Intruder: suspension
-Futo: handling
-Lokus: handling
-Ruiner: suspension
-Rancher: suspension
-FXT: suspension
-reduced weight for trucks

=================================================================================================================

1.04 --> 1.05				21. Feb. 2009

-adjusted acceleration for most cars
-slight air drag adjustment
-slight damage adjustment to sports cars

-Comet: new handling, suspension, centre of mass
-SultanRS: new handling, centre of mass
-Turismo: handling, suspension
-Infernus: handling, suspension
-Bobcat: new handling, suspension
-Intruder: handling, suspension
-Sentinel: handling
-SabreGT: handling
-Ingot: stronger suspension
-Landstalker: less oversteering
-Cavcade: less oversteering
-Huntley: less oversteering
-Blista: less oversteering
-Buccaneer: less oversteering
-Chavos: less oversteering
-Cognos: handling, suspension
-DF8: handling, centre of mass
-Dilett: less oversteering
-Hakumai: less oversteering
-Lokus: less oversteering
-Merit: handling
-Minivan: less oversteering
-Oracle: handling, suspension
-Perennial: handling, suspension
-Pinnacle: less oversteering
-Primo: handling, suspension
-Taxi2: handling, suspension
-Uranus: less oversteering
-Voodoo: less oversteering
-Washington: handling, suspension
-Willard: less oversteering
-Schafter: handling

=================================================================================================================

1.03 --> 1.04				17. Feb. 2009

-new scale for top speeds
-new air drag for all vehicles
-more challenging police pursuits

-Police1: new acceleration, transmission, top speed and balance
-Police2: new acceleration, transmission, top speed and balance
-Noose: new acceleration, transmission, top speed and balance
-Infernus: new handling
-Sentinel: new handling, suspension
-Banshee: increased drifting ability
-Patriot: reworked, new weight, suspension, speed, handling
-Polpat: reworked, new weight, suspension, speed, handling
-Contender: new handling, suspension
-Flatbed: reduced weight
-Packer: reduced weight
-Yankee: reduced weight
-Feroci: stronger suspension
-Ruiner: stronger suspension
-Uranus: stronger suspension
-Cavcade: stronger suspension
-Huntley: stronger suspension
-Landstalker: stronger suspension

=================================================================================================================

1.02 --> 1.03				16. Feb. 2009

major changes:
-realistic acceleration for all cars and bikes (they match the real ones now, be careful with the gas)
-realistic top speed for all cars and bikes 
 (they kinda match the real ones now, still scaled down to prevent game engine problems)

minor changes:
-some handling adjustments (necessary because of acceleration change)
-some suspension adjustments (necessary because of acceleration change)
-some centre of mass adjustments for bikes (necessary because of acceleration change)
-air drag adjusted for all cars to fit new speeds
-real amount of gears for cars and bikes
-more realistic weight for some vehicles
-improved handling for muscle cars
-brake strength adjusted on some cars

=================================================================================================================

1.01 --> 1.02				16. Feb. 2009

-SultanRS: new brakes
-SuperGT: lowered centre of mass, stronger suspension
-Banshee: lowered centre of mass
-Bus: lowered centre of mass
-Coquette: lowered centre of mass
-Dukes: more aggressive handling, brakes
-SabreGT: more aggressive handling, racing suspension, new brake force bias
-Sentinel: new centre of mass
-Hakumai: decreased brake strength by 4%
-Fortune: decreased brake strength by 4%, stronger suspension
-Futo: changed centre of mass
-Steed: new brake bias
-Habanero: new suspension
-Banshee: more difficult handling

=================================================================================================================

1.0 --> 1.01				14. Feb. 2009

major changes:
-gunfire wont blow up cars so easily
-car deformation increased by 50%
-new bike handling

minor changes:
-Ruiner: brake force shifted by 2%
-Washington: brake force shifted by 4%
-Lokus: brake force shifted by 4%
-Minivan: brake force shifted by 2%, adjusted centre of mass
-Premier: brake strength reduced by 3%, adjusted centre of mass
-Feroci: brake force shifted by 2%, adjusted centre of mass
-Habanero: updated ABS
-Hakumai: brake strength reduced by 2%
-Ingot: brake strength reduced by 2%
-Emperor: brake strength reduced by 2%
-Marbella: brake strength reduced by 3%
-Sabre: brake force bias changed by 3%
-Stallion: brake force bias changed by 3%
-Buccaneer: fixed blocking wheels
-Peyote: brake strength reduced by 4%
-Taxi1: brake strength reduced by 2%
-Taxi2: brake strength reduced by 4%
-Chavos: new brakes

=================================================================================================================

from scratch --> 1.0			1. Feb. 2009 - 12. Feb. 2009

-about 980 changes 
-obviously i wont list them :D

