Description of ENBSeries on the web page may not be equal to version in downloaded mod
archive (installer).


ENBSeries for GTA 4 v0.076a.

WARNING! This is the test version of simulating antialiasing. It doesn't have any effects,
but still require to activate by pressing SHIFT and F12 keys together.
RUN THE GAME ONLY IN WINDOWED MODE!!! USE IT ON YOUR OWN RISK!!!
THIS VERSION HARDLY DEPENDENT FROM VIDEO MEMORY SIZE, DO NOT SET TOO HIGH QUALITY AND RESOLUTION,
START CHANGING FROM LOWEST, OTHERWISE THE GAME WILL CRASH IN CASE OF OUT OF VIDEO MEMORY.

commandline.txt - with this file the game will run in windowed mode.

New parameters added:
DisplayWidth=(1..10000) - width of the game window
DisplayHeight=(1..10000) - height of the game window
AntialiasingAmount=(1..16) - quality of antialiasing, 1 means no antialias. THIS IS CRITICAL
PARAMETER, it affect performance and video memory cost, be careful

EXAMPLE OF RECOMMENDED SETTING:
256 Mb video:
DisplayWidth=800
DisplayHeight=600
AntialiasingAmount=4
or
256 Mb video:
DisplayWidth=640
DisplayHeight=480
AntialiasingAmount=9




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This documentations is incomplete and old, read it from the web page.

SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENBSeries (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance equivalents in DirectX9 games.
The requirements to videomemory size are very high, depends from screen resolution and antialiasing, for example without antialiasing in a mode 1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are necessary. Operative memory and processor play an insignificant role, though all should be balanced.
 

GAME COMPATIBILITY:
Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries.

INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default).

SETUP:
After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.

SETTING DESCRIPTION:

[PROXY]
EnableProxyLibrary=(0,1) load 3rd party library by the mod at game start. Helps to solve problem with multiple d3d9.dll files.
InitProxyFunctions=(0,1) connect to functions of 3rd party library.
ProxyLibrary=(filename) file name of 3rd party library.

[GLOBAL]
UseEffect=(0,1) activate mod at start. In some situations HUD or startup movies may be corrupted visually because of this parameter enabled.

[INPUT]
KeyUseEffect=(1..255) decimal key number for mod activation/deactivation.
..2) quality of shadows filtering, 0 is maximal and slowest

[ENGINE]
ForceAnisotropicFiltering=(0,1) force to use anisotropic filtering for most game textures.
MaxAnisotropy=(1..16) maximal level of anisotropy filtering, greater values makes more sharp textures at low angles.
ForceDisplayRefreshRate=(0,1) force to use user defined reflresh rate.
DisplayRefreshRateHz=(60..240) custom monitor reflresh rate. Warning, incorrect use of this parameter may corrupt you display! (or what you are using)

Key numbers (virtual key codes) available in key_codes.txt or key_codes.htm. In current version of the mod these lists of key codes are hex values, but mod works with decimal, i can't describe now how to convert them, may be later i'll do something.

PROBLEMS SOLVING:
Q: Mod installed, but i don't see any difference.
A: After game start mod is not activated, turn it on by hotkeys (by default SHIFT F12).
Q: Computer not responding when mod activated.
A: Perhaps video drivers too old or too new, for example forceware 169.xx and higher (171.xx last tested) working incorrectly woth some HDR textures, use older drivers (162.xx, 163.xx). Also try to reduce quality and resolution, may be out of video memory error.
Q: I have integrated onboard videochip and mod not works.
A: Perhaps video memory size is too small for display resolution you are playing, decrease it or in bios setting increase video memory size (typically values from 16 to 128 Mb).
Q: At high resolutions and antialiasing mod not works.
A: Not enough video memory.




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DONATE:
If on Your opinion ENBSeries project must continue to live or simply it was useful for yourself, i'll be grateful for sponsoring project (or donation).
More questions ask boris-vorontsov@yandex.ru




http://boris-vorontsov.narod.ru
Copyright (c) 2008 Vorontsov Boris (ENB developer)
